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Searched defs:vertexShader (Results 1 – 25 of 37) sorted by relevance

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/aosp12/frameworks/native/libs/renderengine/gl/filters/
H A DGenericProgram.cpp50 void GenericProgram::compile(string vertexShader, string fragmentShader) { in compile()
89 GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const { in createAndLink()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/
H A DGenericProgram.cpp50 void GenericProgram::compile(string vertexShader, string fragmentShader) { in compile()
89 GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const { in createAndLink()
/aosp12/packages/services/Car/cpp/evs/apps/default/
H A Dshader.cpp67 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local
/aosp12/packages/services/Car/cpp/evs/support_library/
H A Dshader.cpp67 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local
/aosp12/frameworks/base/tests/GamePerformance/src/android/gameperformance/
H A DOpenGLUtils.java54 final int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in createProgram() local
/aosp12/frameworks/native/cmds/flatland/
H A DGLHelper.h33 const char* vertexShader[MAX_SHADER_LINES]; member
/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/
H A DGLHelper.java55 int vertexShader = compileShader(GLES30.GL_VERTEX_SHADER, vertexShaderSource); in createProgram() local
H A DBlurTextureProgram.java110 String vertexShader, in BlurTextureProgram()
/aosp12/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/aosp12/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/aosp12/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/
H A DGLES20TriangleRenderer.java173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/aosp12/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
H A DGenImage.java215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle() local
/aosp12/packages/services/Car/cpp/evs/sampleDriver/
H A DGlWrapper.cpp145 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local
/aosp12/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java60 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram()
255 String vertexShader, in allocate()
/aosp12/frameworks/native/libs/gui/tests/
H A DGLTest.cpp297 GLuint vertexShader, fragmentShader; in createProgram() local
/aosp12/frameworks/av/cmds/screenrecord/
H A DProgram.cpp112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, in createProgram()
/aosp12/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/aosp12/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLDepthTestActivity.java282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/aosp12/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/aosp12/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local
/aosp12/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader()
238 public static ImageShader createIdentity(String vertexShader) { in createIdentity()
705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/aosp12/packages/services/Car/tests/CarEvsCameraPreviewApp/src/com/google/android/car/evs/
H A DGLES20CarEvsCameraPreviewRenderer.java323 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in buildShaderProgram() local
/aosp12/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local

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