/aosp12/frameworks/native/libs/renderengine/gl/filters/ |
H A D | GenericProgram.cpp | 50 void GenericProgram::compile(string vertexShader, string fragmentShader) { in compile() 89 GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const { in createAndLink()
|
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
H A D | GenericProgram.cpp | 50 void GenericProgram::compile(string vertexShader, string fragmentShader) { in compile() 89 GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const { in createAndLink()
|
/aosp12/packages/services/Car/cpp/evs/apps/default/ |
H A D | shader.cpp | 67 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local
|
/aosp12/packages/services/Car/cpp/evs/support_library/ |
H A D | shader.cpp | 67 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc, name); in buildShaderProgram() local
|
/aosp12/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
H A D | OpenGLUtils.java | 54 final int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in createProgram() local
|
/aosp12/frameworks/native/cmds/flatland/ |
H A D | GLHelper.h | 33 const char* vertexShader[MAX_SHADER_LINES]; member
|
/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/ |
H A D | GLHelper.java | 55 int vertexShader = compileShader(GLES30.GL_VERTEX_SHADER, vertexShaderSource); in createProgram() local
|
H A D | BlurTextureProgram.java | 110 String vertexShader, in BlurTextureProgram()
|
/aosp12/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
|
/aosp12/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
H A D | Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
|
/aosp12/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
|
/aosp12/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
|
/aosp12/packages/services/Car/tests/SampleRearViewCamera/src/com/google/android/car/rvc/ |
H A D | GLES20TriangleRenderer.java | 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
|
/aosp12/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle() local
|
/aosp12/packages/services/Car/cpp/evs/sampleDriver/ |
H A D | GlWrapper.cpp | 145 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local
|
/aosp12/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 60 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram() 255 String vertexShader, in allocate()
|
/aosp12/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 297 GLuint vertexShader, fragmentShader; in createProgram() local
|
/aosp12/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, in createProgram()
|
/aosp12/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
|
/aosp12/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
|
/aosp12/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
|
/aosp12/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
H A D | ImageFlipRenderThread.java | 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local
|
/aosp12/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 229 public ImageShader(String vertexShader, String fragmentShader) { in ImageShader() 238 public static ImageShader createIdentity(String vertexShader) { in createIdentity() 705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
|
/aosp12/packages/services/Car/tests/CarEvsCameraPreviewApp/src/com/google/android/car/evs/ |
H A D | GLES20CarEvsCameraPreviewRenderer.java | 323 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in buildShaderProgram() local
|
/aosp12/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
|