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Searched defs:variantName (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader.h33 BASE_NS::string variantName; member
H A Dshader_data_loader.h51 BASE_NS::string variantName; in RENDER_BEGIN_NAMESPACE() member
H A Dshader_loader.cpp329 const string_view variantName = shaderVariant.variantName; in CreateComputeShader() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h219 const BASE_NS::string_view variantName; member
285 BASE_NS::fixed_string<MAX_DEFAULT_NAME_LENGTH> variantName; member
H A Dshader_manager.cpp657 …mputeShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) in CreateComputeShader()
682 …onst ShaderCreateInfo& createInfo, const string_view baseShaderPath, const string_view variantName) in CreateShader()