Searched defs:uv (Results 1 – 11 of 11) sorted by relevance
/aosp12/bionic/libm/upstream-freebsd/lib/msun/src/ |
H A D | e_hypotl.c | 102 union IEEEl2bits uv; in hypotl() local 109 union IEEEl2bits uv; in hypotl() local
|
/aosp12/frameworks/native/libs/renderengine/gl/filters/ |
H A D | BlurFilter.cpp | 110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh()
|
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/filters/ |
H A D | BlurFilter.cpp | 110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh()
|
/aosp12/frameworks/rs/driver/runtime/ |
H A D | rs_sample.c | 424 float uv, uint32_t lod) { in sample_LOD_LinearPixel() 454 float uv, uint32_t lod) { in sample_LOD_NearestPixel() 468 float2 uv, uint32_t lod) { in sample_LOD_LinearPixel() 514 float2 uv, uint32_t lod) { in sample_LOD_NearestPixel() 530 rsSample(rs_allocation a, rs_sampler s, float uv, float lod) { in rsSample() 582 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) { in rsSample() 629 rsSample(rs_allocation a, rs_sampler s, float2 uv) { in rsSample()
|
/aosp12/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 90 const float uv[] = { in drawGradient() local
|
H A D | Composers.cpp | 70 const float uv[] = { in modBlit() local
|
/aosp12/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 213 const float uv[] = { in blit() local
|
/aosp12/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
H A D | NinePatchTexture.java | 335 float uv[] = new float[VERTEX_BUFFER_SIZE]; in prepareVertexData() local
|
/aosp12/frameworks/av/media/libstagefright/colorconversion/ |
H A D | ColorConverter.cpp | 804 uint32_t uv = u | (((uint32_t)v) << 20); in convertYUV420Planar16ToY410() local
|
/aosp12/packages/apps/TV/libs/m2/ |
H A D | javac-shaded-9-dev-r4023-3.jar | org/openjdk/tools/sjavac/server/log/LoggingOutputStream.class
LoggingOutputStream.java
package ... |
/aosp12/packages/apps/TV/libs/ |
H A D | google-java-format-1.7-all-deps.jar | META-INF/
META-INF/MANIFEST.MF
com/
com/google/
com/ ... |