Searched defs:tro (Results 1 – 10 of 10) sorted by relevance
49 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local96 auto* tro = scene.Native<TrueRootObject>(); in ImageJS() local
67 void BaseMaterial::DisposeNative(TrueRootObject* tro) in DisposeNative()127 auto* tro = scene.Native<TrueRootObject>(); in ShaderMaterialJS() local158 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local
94 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local120 auto* tro = sceneJS.Native<TrueRootObject>(); in DisposeNative() local164 auto* tro = scene_.GetObject().Native<TrueRootObject>(); in EnvironmentJS() local
432 if (auto tro = GetRootObject(ctx, childJS)) { in AppendChild() local490 if (auto tro = GetRootObject(ctx, childJS)) { in InsertChildAfter() local503 if (auto tro = GetRootObject(ctx, obj)) { in ResetNativeObj() local528 if (auto tro = GetRootObject(ctx, childJS)) { in RemoveChild() local
225 auto* tro = scene.Native<TrueRootObject>(); in ShaderJS() local274 auto* tro = material.Native<TrueRootObject>(); in BindToMaterial() local372 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local
85 auto* tro = scene.Native<TrueRootObject>(); in AnimationJS() local116 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local
127 void BaseLight::Finalize(napi_env env, TrueRootObject* tro) in Finalize()139 void BaseLight::DisposeNative(TrueRootObject* tro) in DisposeNative()
41 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local131 auto* tro = scene.Native<TrueRootObject>(); in CameraJS() local
293 auto* tro = (SceneJS*)(me.Native<TrueRootObject>()); in Load() local671 auto* tro = (SceneJS*)(this_.GetObject().Native<TrueRootObject>()); in CreateEnvironment() local
198 auto* tro = obj.Native<TrueRootObject>(); in GetNativeMeta() local