Searched defs:trY (Results 1 – 1 of 1) sorted by relevance
2039 float trY = NormalizeToPx(border.TopRightRadius().GetY()); in GetInnerRRect() local2066 float trY = NormalizeToPx(border.TopRightRadius().GetY()); in GetInnerRRect() local2425 … float trY = std::max(0.0, NormalizeToPx(border.TopRightRadius().GetY()) - (topW + rightW) / 4.0f); in PaintBorder() local