Searched defs:trX (Results 1 – 1 of 1) sorted by relevance
2038 float trX = NormalizeToPx(border.TopRightRadius().GetX()); in GetInnerRRect() local2065 float trX = NormalizeToPx(border.TopRightRadius().GetX()); in GetInnerRRect() local2424 … float trX = std::max(0.0, NormalizeToPx(border.TopRightRadius().GetX()) - (topW + rightW) / 4.0f); in PaintBorder() local