Searched defs:textPaintMethod (Results 1 – 4 of 4) sorted by relevance
448 auto textPaintMethod = textPattern->CreateNodePaintMethod(); variable513 auto textPaintMethod = textPattern->CreateNodePaintMethod(); variable631 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable672 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable722 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable773 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable819 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable865 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable911 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable960 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable[all …]
281 void TextBases::SetPaintMethodModifier(TextPaintMethod& textPaintMethod) in SetPaintMethodModifier()
70 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable131 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable192 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable248 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable300 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable352 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable
1948 auto textPaintMethod = textPattern->CreateNodePaintMethod(); variable2065 …auto textPaintMethod = AceType::DynamicCast<TextPaintMethod>(textPattern->CreateNodePaintMethod()); variable