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Searched defs:texMatrix (Results 1 – 10 of 10) sorted by relevance

/aosp12/frameworks/native/cmds/flatland/
H A DComposers.cpp46 bool blit(GLuint texName, const float* texMatrix, in blit()
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit()
150 float texMatrix[16]; in opaque() local
174 float texMatrix[16]; in opaqueShrink() local
208 float texMatrix[16]; in blend() local
247 float texMatrix[16]; in blendShrink() local
/aosp12/frameworks/av/cmds/screenrecord/
H A DProgram.cpp203 status_t Program::blit(GLuint texName, const float* texMatrix, in blit()
229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, in drawTriangles()
243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, in beforeDraw()
H A DFrameOutput.cpp116 float texMatrix[16]; in copyFrame() local
H A DOverlay.cpp199 float texMatrix[16]; in processFrame_l() local
H A DTextRenderer.cpp181 void TextRenderer::drawString(const Program& program, const float* texMatrix, in drawString()
/aosp12/frameworks/native/libs/gui/tests/
H A DTextureRenderer.cpp109 GLfloat texMatrix[16]; in drawTexture() local
/aosp12/packages/services/Car/service/src/com/android/car/pm/blurredbackground/
H A DBlurTextureProgram.java109 float[] texMatrix, in BlurTextureProgram()
/aosp12/frameworks/native/libs/renderengine/skia/
H A DSkiaGLRenderEngine.cpp1055 auto texMatrix = getSkM44(item.textureTransform).asM33(); in drawLayers() local
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLESRenderEngine.cpp1174 mat4 texMatrix = layer->source.buffer.textureTransform; in drawLayers() local
/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLESRenderEngine.cpp1243 mat4 texMatrix = layer->source.buffer.textureTransform; in drawLayers() local