Searched defs:targetLum (Results 1 – 1 of 1) sorted by relevance
182 float ACESToneMapping(float color, float targetLum) in ACESToneMapping()194 inline PixelTransformFunc GenACESToneMapping(float targetLum) in GenACESToneMapping()363 Vector3f ToneMapping(const Vector3f& color, float targetLum = 0) const in ToneMapping()455 …e &GetColorSpaceFromMetaData(const std::vector<GraphicHDRMetaData> &metaDatas, float targetLum = 0) in GetColorSpaceFromMetaData()476 …orSpace &GetHdrPqColorSpace(const std::vector<GraphicHDRMetaData> &metaData, float targetLum = 0.f) in GetHdrPqColorSpace()