Searched defs:systemState (Results 1 – 3 of 3) sorted by relevance
162 std::string systemState = BundleSystemState::GetInstance().ToString(); in GetAllResourceName() local229 std::string systemState = BundleSystemState::GetInstance().ToString(); in GetResourceNameByBundleName() local277 std::string systemState = BundleSystemState::GetInstance().ToString(); in GetBundleResourceInfo() local313 std::string systemState = BundleSystemState::GetInstance().ToString(); in GetLauncherAbilityResourceInfo() local352 std::string systemState = BundleSystemState::GetInstance().ToString(); in GetAllBundleResourceInfo() local390 std::string systemState = BundleSystemState::GetInstance().ToString(); in GetAllLauncherAbilityResourceInfo() local521 std::string systemState = BundleSystemState::GetInstance().ToString(); in UpdateResourceForSystemStateChanged() local557 bool BundleResourceRdb::GetCurrentSystemState(std::string &systemState) in GetCurrentSystemState()582 std::string systemState = BundleSystemState::GetInstance().ToString(); in DeleteNotExistResourceInfo() local
148 std::string systemState; in AddAllResourceInfo() local
74 bool BundleSystemState::FromString(const std::string &systemState) in FromString()