Searched defs:stateId (Results 1 – 18 of 18) sorted by relevance
/ohos5.0/foundation/multimedia/media_foundation/engine/scene/recorder/internal/ |
H A D | error_state.h | 30 …explicit ErrorState(StateId stateId, RecorderExecutor& executor) : State(stateId, "ErrorState", ex… in ErrorState()
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H A D | ready_state.h | 29 …explicit ReadyState(StateId stateId, RecorderExecutor& executor) : State(stateId, "ReadyState", ex… in ReadyState()
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H A D | pause_state.h | 28 …explicit PauseState(StateId stateId, RecorderExecutor& executor) : State(stateId, "PauseState", ex… in PauseState()
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H A D | init_state.h | 29 …explicit InitState(StateId stateId, RecorderExecutor& executor) : State(stateId, "InitState", exec… in InitState()
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H A D | recording_state.h | 29 …explicit RecordingState(StateId stateId, RecorderExecutor& executor) : State(stateId, "RecordingSt… in RecordingState()
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H A D | recording_setting_state.h | 29 explicit RecordingSettingState(StateId stateId, RecorderExecutor& executor) in RecordingSettingState()
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H A D | state.cpp | 23 State::State(StateId stateId, std::string name, RecorderExecutor& executor) in State()
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/ohos5.0/foundation/multimedia/media_foundation/engine/scene/player/internal/ |
H A D | stopped_state.h | 23 …explicit StoppedState(StateId stateId, PlayExecutor& executor) : State(stateId, "StoppedState", ex… in StoppedState()
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H A D | idle_state.h | 24 …explicit IdleState(StateId stateId, PlayExecutor& executor) : State(stateId, "IdleState", executor… in IdleState()
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H A D | init_state.h | 31 …explicit InitState(StateId stateId, PlayExecutor &executor) : State(stateId, "InitState", executor… in InitState()
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H A D | preparing_state.h | 29 …explicit PreparingState(StateId stateId, PlayExecutor& executor) : State(stateId, "PreparingState"… in PreparingState()
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H A D | eos_state.h | 25 …explicit EosState(StateId stateId, PlayExecutor& executor) : State(stateId, "EosState", executor) … in EosState()
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H A D | ready_state.h | 29 …explicit ReadyState(StateId stateId, PlayExecutor& executor) : State(stateId, "ReadyState", execut… in ReadyState()
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H A D | pause_state.h | 29 …explicit PauseState(StateId stateId, PlayExecutor& executor) : State(stateId, "PauseState", execut… in PauseState()
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H A D | playing_state.h | 29 …explicit PlayingState(StateId stateId, PlayExecutor& executor) : State(stateId, "PlayingState", ex… in PlayingState()
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H A D | state.cpp | 75 State::State(StateId stateId, std::string name, PlayExecutor& executor) in State()
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/ohos5.0/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_receiver/include/ |
H A D | av_receiver_engine.h | 108 void SetCurrentState(StateId stateId) in SetCurrentState()
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/ohos5.0/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_sender/include/ |
H A D | av_sender_engine.h | 108 void SetCurrentState(StateId stateId) in SetCurrentState()
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