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Searched defs:stateId (Results 1 – 18 of 18) sorted by relevance

/ohos5.0/foundation/multimedia/media_foundation/engine/scene/recorder/internal/
H A Derror_state.h30 …explicit ErrorState(StateId stateId, RecorderExecutor& executor) : State(stateId, "ErrorState", ex… in ErrorState()
H A Dready_state.h29 …explicit ReadyState(StateId stateId, RecorderExecutor& executor) : State(stateId, "ReadyState", ex… in ReadyState()
H A Dpause_state.h28 …explicit PauseState(StateId stateId, RecorderExecutor& executor) : State(stateId, "PauseState", ex… in PauseState()
H A Dinit_state.h29 …explicit InitState(StateId stateId, RecorderExecutor& executor) : State(stateId, "InitState", exec… in InitState()
H A Drecording_state.h29 …explicit RecordingState(StateId stateId, RecorderExecutor& executor) : State(stateId, "RecordingSt… in RecordingState()
H A Drecording_setting_state.h29 explicit RecordingSettingState(StateId stateId, RecorderExecutor& executor) in RecordingSettingState()
H A Dstate.cpp23 State::State(StateId stateId, std::string name, RecorderExecutor& executor) in State()
/ohos5.0/foundation/multimedia/media_foundation/engine/scene/player/internal/
H A Dstopped_state.h23 …explicit StoppedState(StateId stateId, PlayExecutor& executor) : State(stateId, "StoppedState", ex… in StoppedState()
H A Didle_state.h24 …explicit IdleState(StateId stateId, PlayExecutor& executor) : State(stateId, "IdleState", executor… in IdleState()
H A Dinit_state.h31 …explicit InitState(StateId stateId, PlayExecutor &executor) : State(stateId, "InitState", executor… in InitState()
H A Dpreparing_state.h29 …explicit PreparingState(StateId stateId, PlayExecutor& executor) : State(stateId, "PreparingState"… in PreparingState()
H A Deos_state.h25 …explicit EosState(StateId stateId, PlayExecutor& executor) : State(stateId, "EosState", executor) … in EosState()
H A Dready_state.h29 …explicit ReadyState(StateId stateId, PlayExecutor& executor) : State(stateId, "ReadyState", execut… in ReadyState()
H A Dpause_state.h29 …explicit PauseState(StateId stateId, PlayExecutor& executor) : State(stateId, "PauseState", execut… in PauseState()
H A Dplaying_state.h29 …explicit PlayingState(StateId stateId, PlayExecutor& executor) : State(stateId, "PlayingState", ex… in PlayingState()
H A Dstate.cpp75 State::State(StateId stateId, std::string name, PlayExecutor& executor) in State()
/ohos5.0/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_receiver/include/
H A Dav_receiver_engine.h108 void SetCurrentState(StateId stateId) in SetCurrentState()
/ohos5.0/foundation/distributedhardware/distributed_hardware_fwk/av_transport/av_trans_engine/av_sender/include/
H A Dav_sender_engine.h108 void SetCurrentState(StateId stateId) in SetCurrentState()