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Searched defs:spotColor (Results 1 – 11 of 11) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLShadowVertexGenerator.cpp33 const vec4& spotColor, const vec3& lightPosition, in GLShadowVertexGenerator()
H A DGLSkiaShadowPort.cpp576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLShadowVertexGenerator.cpp33 const vec4& spotColor, const vec3& lightPosition, in GLShadowVertexGenerator()
H A DGLSkiaShadowPort.cpp576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry()
/aosp12/frameworks/base/libs/hwui/pipeline/skia/
H A DReorderBarrierDrawables.cpp207 SkColor spotColor = multiplyAlpha(casterProperties.getSpotShadowColor(), spotAlpha); in drawShadow() local
/aosp12/frameworks/native/libs/gui/
H A DISurfaceComposer.cpp1098 status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, in setGlobalShadowSettings()
2034 half4 spotColor = {shadowConfig[4], shadowConfig[5], shadowConfig[6], shadowConfig[7]}; in onTransact() local
H A DSurfaceComposerClient.cpp2186 const half4& spotColor, float lightPosY, in setGlobalShadowSettings()
/aosp12/frameworks/base/core/java/android/view/
H A DSurfaceControl.java225 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings()
2636 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
/aosp12/frameworks/base/core/jni/
H A Dandroid_view_SurfaceControl.cpp1688 half4 spotColor = half4(floatSpotColor[0], floatSpotColor[1], floatSpotColor[2], in nativeSetGlobalShadowSettings() local
/aosp12/frameworks/native/services/surfaceflinger/
H A DSurfaceFlinger.cpp6718 status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, in setGlobalShadowSettings()
/aosp12/frameworks/base/services/core/java/com/android/server/wm/
H A DWindowManagerService.java1406 float[] spotColor = {0.f, 0.f, 0.f, spotShadowAlpha}; in setGlobalShadowSettings() local