Searched defs:spot (Results 1 – 1 of 1) sorted by relevance
114 Spot* spot = getSpot(id, mLocked.displaySpots); in setSpots() local143 Spot* spot = spots[i]; in getSpot() local156 Spot* spot = removeFirstFadingSpotLocked(spots); in createAndAddSpotLocked() local174 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked() local182 Spot* spot = spots[i]; in removeFirstFadingSpotLocked() local191 void TouchSpotController::releaseSpotLocked(Spot* spot) REQUIRES(mLock) { in releaseSpotLocked()200 void TouchSpotController::fadeOutAndReleaseSpotLocked(Spot* spot) REQUIRES(mLock) { in fadeOutAndReleaseSpotLocked()210 Spot* spot = mLocked.displaySpots[i]; in fadeOutAndReleaseAllSpotsLocked() local241 Spot* spot = mLocked.displaySpots[i]; in doFadingAnimationLocked() local284 for (const auto& spot : mLocked.displaySpots) { in dump() local