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Searched defs:specializationConstants (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.cpp154 const ShaderSpecializationConstantDataView& specializationConstants, in GraphicsPipelineStateObjectGLES()
252 const ShaderSpecializationConstantDataView& specializationConstants) in ComputePipelineStateObjectGLES()
H A Ddevice_gles.cpp2138 const ShaderSpecializationConstantDataView& specializationConstants, in CreateGraphicsPipelineStateObject()
2153 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in CreateComputePipelineStateObject()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp177 const ShaderSpecializationConstantDataView& specializationConstants, in GraphicsPipelineStateObjectVk()
535 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in ComputePipelineStateObjectVk()
H A Ddevice_vk.cpp1317 const ShaderSpecializationConstantDataView& specializationConstants, in CreateGraphicsPipelineStateObject()
1330 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in CreateComputePipelineStateObject()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dmain.cpp1068 std::vector<ShaderSpecializationConstant> specializationConstants; in reflectSpecializationConstants() local
1247 auto specializationConstants = reflectSpecializationConstants(compiler, shaderStateFlags); in reflectSpvBinary() local