Searched defs:shaderId (Results 1 – 4 of 4) sorted by relevance
77 bool WebGLProgram::AttachShader(uint32_t index, uint32_t shaderId) in AttachShader()92 bool WebGLProgram::DetachShader(uint32_t index, uint32_t shaderId) in DetachShader()
367 GLuint shaderId = glCreateShader(type); in CreateShader() local391 uint32_t shaderId = webGlShader->GetShaderId(); in AttachShader() local415 uint32_t shaderId = webGlShader->GetShaderId(); in DetachShader() local434 uint32_t shaderId = webGlShader->GetShaderId(); in CompileShader() local447 uint32_t shaderId = webGlShader->GetShaderId(); in ShaderSource() local632 uint32_t shaderId = WebGLShader::DEFAULT_SHADER_ID; in DeleteShader() local651 uint32_t shaderId = webGlShader->GetShaderId(); in GetShaderParameter() local977 std::vector<GLuint> shaderId(MAX_COUNT_ATTACHED_SHADER); in GetAttachedShaders() local
2200 uint32_t shaderId = webGLShader->GetShaderId(); in IsShader() local2764 GLuint shaderId = webGlShader->GetShaderId(); in GetShaderInfoLog() local2828 uint32_t shaderId = webGlShader->GetShaderId(); in GetShaderSource() local
38 void SetShaderId(uint32_t shaderId) in SetShaderId()