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Searched defs:shaderBuilder (Results 1 – 3 of 3) sorted by relevance

/aosp14/frameworks/base/graphics/java/android/graphics/
H A DRuntimeShader.java542 private static native long nativeCreateShader(long shaderBuilder, long matrix); in nativeCreateShader()
544 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms()
546 long shaderBuilder, String uniformName, float value1, float value2, float value3, in nativeUpdateUniforms()
549 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms()
551 long shaderBuilder, String uniformName, int value1, int value2, int value3, in nativeUpdateUniforms()
554 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader()
H A DRenderEffect.java338 long shaderBuilder, String inputShaderName); in nativeCreateRuntimeShaderEffect()
/aosp14/frameworks/base/libs/hwui/jni/
H A DShader.cpp289 static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) { in RuntimeShader_create()
349 static void RuntimeShader_updateFloatUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatUniforms()
358 static void RuntimeShader_updateFloatArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatArrayUniforms()
381 static void RuntimeShader_updateIntUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntUniforms()
390 static void RuntimeShader_updateIntArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntArrayUniforms()
398 static void RuntimeShader_updateShader(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateShader()