Searched defs:shaderBuilder (Results 1 – 3 of 3) sorted by relevance
/aosp14/frameworks/base/graphics/java/android/graphics/ |
H A D | RuntimeShader.java | 542 private static native long nativeCreateShader(long shaderBuilder, long matrix); in nativeCreateShader() 544 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor); in nativeUpdateUniforms() 546 long shaderBuilder, String uniformName, float value1, float value2, float value3, in nativeUpdateUniforms() 549 long shaderBuilder, String uniformName, int[] uniforms); in nativeUpdateUniforms() 551 long shaderBuilder, String uniformName, int value1, int value2, int value3, in nativeUpdateUniforms() 554 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader()
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H A D | RenderEffect.java | 338 long shaderBuilder, String inputShaderName); in nativeCreateRuntimeShaderEffect()
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/aosp14/frameworks/base/libs/hwui/jni/ |
H A D | Shader.cpp | 289 static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr) { in RuntimeShader_create() 349 static void RuntimeShader_updateFloatUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatUniforms() 358 static void RuntimeShader_updateFloatArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateFloatArrayUniforms() 381 static void RuntimeShader_updateIntUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntUniforms() 390 static void RuntimeShader_updateIntArrayUniforms(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateIntArrayUniforms() 398 static void RuntimeShader_updateShader(JNIEnv* env, jobject, jlong shaderBuilder, in RuntimeShader_updateShader()
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