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Searched defs:shader (Results 1 – 25 of 41) sorted by relevance

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/aosp14/frameworks/base/libs/hwui/tests/unit/
H A DShaderCacheTests.cpp169 inline bool checkShader(const sk_sp<SkData>& shader, const char* program) { in checkShader()
174 inline bool checkShader(const sk_sp<SkData>& shader, const std::string& program) { in checkShader()
179 bool checkShader(const sk_sp<SkData>& shader, std::vector<T>& program) { in checkShader()
184 void setShader(sk_sp<SkData>& shader, const char* program) { in setShader()
188 void setShader(sk_sp<SkData>& shader, const std::string& program) { in setShader()
193 void setShader(sk_sp<SkData>& shader, std::vector<T>& buffer) { in setShader()
H A DVectorDrawableTests.cpp404 sk_sp<SkShader> shader = SkShaders::Color(SK_ColorBLACK); in TEST() local
/aosp14/frameworks/base/libs/hwui/jni/
H A DShader.cpp63 static void Shader_safeUnref(SkShader* shader) { in Shader_safeUnref()
100 sk_sp<SkShader> shader; in createBitmapShaderHelper() local
164 sk_sp<SkShader> shader(SkGradientShader::MakeLinear(pts, &colors[0], in LinearGradient_create() local
206 sk_sp<SkShader> shader = SkGradientShader::MakeTwoPointConical(start, startRadius, end, in RadialGradient_create() local
232 sk_sp<SkShader> shader = SkGradientShader::MakeSweep(x, y, &colors[0], in SweepGradient_create() local
256 SkShader* shader; in ComposeShader_create() local
292 sk_sp<SkShader> shader = builder->makeShader(matrix); in RuntimeShader_create() local
402 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in RuntimeShader_updateShader() local
H A DRenderEffect.cpp124 auto* shader = reinterpret_cast<const SkShader*>(shaderHandle); in createShaderEffect() local
/aosp14/frameworks/base/graphics/java/android/graphics/
H A DRuntimeShader.java270 public RuntimeShader(@NonNull String shader) { in RuntimeShader()
493 public void setInputShader(@NonNull String shaderName, @NonNull Shader shader) { in setInputShader()
514 public void setInputBuffer(@NonNull String shaderName, @NonNull BitmapShader shader) { in setInputBuffer()
554 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader()
H A DRenderEffect.java289 public static RenderEffect createShaderEffect(@NonNull Shader shader) { in createShaderEffect()
302 public static RenderEffect createRuntimeShaderEffect( in createRuntimeShaderEffect()
336 private static native long nativeCreateShaderEffect(long shader); in nativeCreateShaderEffect()
H A DRecordingCanvas.java231 @ColorInt int color, RuntimeShader shader) { in drawRipple()
/aosp14/frameworks/base/libs/hwui/utils/
H A DPaintUtils.h49 static bool isBlendedShader(const SkShader* shader) { return shader && !shader->isOpaque(); } in isBlendedShader()
/aosp14/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DAlpha8BitmapActivity.java56 BitmapShader shader = new BitmapShader(texture, in BitmapsView() local
H A DGLDepthTestActivity.java265 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
H A DGradientsActivity.java98 BitmapShader shader = new BitmapShader(texture, Shader.TileMode.REPEAT, in BitmapView() local
H A DGLTextureViewActivity.java312 int shader = glCreateShader(type); in buildShader() local
/aosp14/frameworks/base/tests/GamePerformance/src/android/gameperformance/
H A DOpenGLUtils.java41 final int shader = GLES20.glCreateShader(type); in loadShader() local
/aosp14/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DCameraStreamer.java155 ImageShader shader = mTargetShaders.get(context); in onCleanupContext() local
175 ImageShader shader = mTargetShaders.get(context); in shaderForContext() local
234 protected void updateShaderTargetRect(ImageShader shader) { in updateShaderTargetRect()
439 protected void updateShaderTargetRect(ImageShader shader) { in updateShaderTargetRect()
453 protected void updateTransform(ImageShader shader) { in updateTransform()
681 ImageShader shader = new ImageShader(mNV21ToRGBAVertex, mNV21ToRGBAFragment); in createClientShader() local
706 private void updateShaderPixelSize(ImageShader shader) { in updateShaderPixelSize()
H A DViewFilter.java131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { in setupShader()
H A DImageShader.java246 ImageShader shader = RenderTarget.currentTarget().getIdentityShader(); in renderTextureToTarget() local
688 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
/aosp14/frameworks/base/graphics/java/android/graphics/drawable/
H A DRippleShader.java132 public void setShader(Shader shader) { in setShader()
H A DBitmapDrawable.java492 final Shader shader = mBitmapState.mPaint.getShader(); in onBoundsChange() local
539 final Shader shader = paint.getShader(); in draw() local
578 @NonNull Shader shader, boolean needMirroring) { in updateShaderMatrix()
H A DRippleAnimationSession.java290 PaintType paint, FloatType progress, @ColorInt int color, RippleShader shader) { in AnimationProperties()
/aosp14/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java348 int shader in glAttachShader()
488 int shader in glCompileShader()
615 int shader in glDeleteShader()
656 int shader in glDetachShader()
1063 int shader, in glGetShaderiv()
1072 int shader, in glGetShaderiv()
1081 int shader in glGetShaderInfoLog()
1106 int shader, in glGetShaderSource()
1118 int shader, in glGetShaderSource()
1127 int shader in glGetShaderSource()
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/aosp14/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
H A DImageFlipRenderThread.java265 int shader = glCreateShader(type); in buildShader() local
/aosp14/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_env.cpp393 void GLEnv::AttachShader(int key, ShaderProgram* shader) { in AttachShader()
/aosp14/frameworks/base/services/core/java/com/android/server/display/
H A DColorFade.java247 int shader = GLES20.glCreateShader(type); in loadShader() local
/aosp14/frameworks/base/libs/hwui/effects/
H A DGainmapRenderer.cpp84 auto shader = in DrawGainmapBitmap() local
/aosp14/frameworks/base/libs/WindowManager/Shell/src/com/android/wm/shell/transition/
H A DTransitionAnimationHelper.java361 final BitmapShader shader = new BitmapShader(edgeBuffer.asBitmap(), in createExtensionSurface() local

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