Home
last modified time | relevance | path

Searched defs:scissorDesc (Results 1 – 16 of 16) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp111 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute() local
H A Drender_node_default_env.h119 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_default_depth_render_slot.h128 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_default_shadow_render_slot.h138 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_default_material_deferred_shading.h163 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_camera_cubemap.cpp290 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() local
H A Drender_node_default_material_render_slot.h158 RENDER_NS::ScissorDesc scissorDesc; member
H A Drender_node_camera_single_post_process.cpp353 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp139 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in Execute() local
H A Drender_node_fullscreen_generic.cpp107 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrame() local
H A Drender_bloom.cpp350 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscaleAndThreshold() local
393 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscale() local
442 const ScissorDesc scissorDesc = { 0, 0, targetSize.x, targetSize.y }; in RenderUpscale() local
H A Drender_node_shader_passes_generic.cpp174 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteFrameGraphics() local
H A Drender_node_single_post_process.cpp344 const ScissorDesc scissorDesc = renderNodeUtil.CreateDefaultScissor(renderPass); in ExecuteSinglePostProcess() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h394 ScissorDesc scissorDesc; member
H A Drender_node_post_process_util.cpp861 …const ScissorDesc scissorDesc = renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(re… in ExecuteBlit() local
H A Drender_command_list.cpp1768 void RenderCommandList::SetDynamicStateScissor(const ScissorDesc& scissorDesc) in SetDynamicStateScissor()