Searched defs:rpd (Results 1 – 2 of 2) sorted by relevance
373 …Invalidate(GLenum framebuffer, int32_t count, const GLenum invalidate[], const RenderPassDesc& rpd, in Invalidate()1342 const auto& rpd = activeRenderPass_.renderPassDesc; in DoSubPass() local1392 void RenderBackendGLES::ScanPasses(const RenderPassDesc& rpd) in ScanPasses()1450 const auto& rpd = activeRenderPass_.renderPassDesc; in RenderCommandBeginRenderPass() local1505 …array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc&… in InvalidateDepthStencil()1544 …array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc&… in InvalidateColor()1566 uint32_t RenderBackendGLES::ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& cur… in ResolveMSAA()1614 const auto& rpd = activeRenderPass_.renderPassDesc; in RenderCommandEndRenderPass() local
756 const auto& rpd = beginRenderPass.renderPassDesc; in GetFramebufferHandle() local