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Searched defs:rpd (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp373 …Invalidate(GLenum framebuffer, int32_t count, const GLenum invalidate[], const RenderPassDesc& rpd, in Invalidate()
1342 const auto& rpd = activeRenderPass_.renderPassDesc; in DoSubPass() local
1392 void RenderBackendGLES::ScanPasses(const RenderPassDesc& rpd) in ScanPasses()
1450 const auto& rpd = activeRenderPass_.renderPassDesc; in RenderCommandBeginRenderPass() local
1505 …array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc&… in InvalidateDepthStencil()
1544 …array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc&… in InvalidateColor()
1566 uint32_t RenderBackendGLES::ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& cur… in ResolveMSAA()
1614 const auto& rpd = activeRenderPass_.renderPassDesc; in RenderCommandEndRenderPass() local
H A Dnode_context_pool_manager_gles.cpp756 const auto& rpd = beginRenderPass.renderPassDesc; in GetFramebufferHandle() local