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Searched defs:rotationZ (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/utils/camera3d_fuzzer/
H A Dcamera3d_fuzzer.cpp55 scalar rotationZ = GetObject<scalar>(); in Camera3dFuzzTest() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Drender_node_modifier.cpp118 …on(ArkUINodeHandle node, ArkUI_Float32 rotationX, ArkUI_Float32 rotationY, ArkUI_Float32 rotationZ, in SetRotation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_render_node_bridge.cpp335 double rotationZ = 0.0; in SetRotation() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/
H A Drender_context.h324 virtual void SetRotation(float rotationX, float rotationY, float rotationZ) {} in SetRotation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.cpp6217 void RosenRenderContext::SetRotation(float rotationX, float rotationY, float rotationZ)