Searched defs:renderSlotId (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 222 …const uint32_t renderSlotId, const ShaderManager::ComputeMappings& mappings, vector<RenderHandleRe… in GetShadersBySlot() 231 inline void GetShadersBySlot(const uint32_t renderSlotId, const ShaderManager::GraphicsMappings& ma… in GetShadersBySlot() 242 …const uint32_t renderSlotId, const ShaderManager::ComputeMappings& mappings, vector<RenderHandle>&… in GetShadersBySlot() 252 …const uint32_t renderSlotId, const ShaderManager::GraphicsMappings& mappings, vector<RenderHandle>… in GetShadersBySlot() 262 …const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandleRefer… in GetGraphicsStatesBySlot() 274 …const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandle>& st… in GetGraphicsStatesBySlot() 293 constexpr inline uint64_t HashHandleAndSlot(const RenderHandle& handle, const uint32_t renderSlotId) in HashHandleAndSlot() 366 const uint32_t renderSlotId = static_cast<uint32_t>(renderSlotIds_.data.size()); in CreateRenderSlotId() local 398 …const uint32_t renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReferenc… in SetRenderSlotData() 936 const uint32_t renderSlotId = CreateRenderSlotId(variantCreateInfo.renderSlot); in CreateGraphicsState() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 603 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs() local 611 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(stateRenderSlot); in ParseRenderNodeInputs() local
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H A D | render_node_default_material_render_slot.cpp | 934 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs() local 944 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(stateRenderSlot); in ParseRenderNodeInputs() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 608 const uint32_t renderSlotId = in GetDefaultMaterialShaderData() local 625 …const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLO… in GetDefaultMaterialShaderData() local 647 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in GetDefaultMaterialShaderData() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_material.cpp | 485 uint32_t renderSlotId = matData.customRenderSlotId; in AddSubmesh() local 577 for (const auto renderSlotId : renderSlotIds) { in SetRenderSlots() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 488 const uint32_t renderSlotId = shaderMgr_.GetRenderSlotId(variant.renderSlot); in CreateShaderStates() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 144 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in FillShaderData() local
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