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Searched defs:renderSlotId (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp222const uint32_t renderSlotId, const ShaderManager::ComputeMappings& mappings, vector<RenderHandleRe… in GetShadersBySlot()
231 inline void GetShadersBySlot(const uint32_t renderSlotId, const ShaderManager::GraphicsMappings& ma… in GetShadersBySlot()
242const uint32_t renderSlotId, const ShaderManager::ComputeMappings& mappings, vector<RenderHandle>&… in GetShadersBySlot()
252const uint32_t renderSlotId, const ShaderManager::GraphicsMappings& mappings, vector<RenderHandle>… in GetShadersBySlot()
262const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandleRefer… in GetGraphicsStatesBySlot()
274const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandle>& st… in GetGraphicsStatesBySlot()
293 constexpr inline uint64_t HashHandleAndSlot(const RenderHandle& handle, const uint32_t renderSlotId) in HashHandleAndSlot()
366 const uint32_t renderSlotId = static_cast<uint32_t>(renderSlotIds_.data.size()); in CreateRenderSlotId() local
398const uint32_t renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReferenc… in SetRenderSlotData()
936 const uint32_t renderSlotId = CreateRenderSlotId(variantCreateInfo.renderSlot); in CreateGraphicsState() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp603 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs() local
611 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(stateRenderSlot); in ParseRenderNodeInputs() local
H A Drender_node_default_material_render_slot.cpp934 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(shaderRenderSlot); in ParseRenderNodeInputs() local
944 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(stateRenderSlot); in ParseRenderNodeInputs() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp608 const uint32_t renderSlotId = in GetDefaultMaterialShaderData() local
625 …const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(DefaultMaterialShaderConstants::RENDER_SLO… in GetDefaultMaterialShaderData() local
647 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in GetDefaultMaterialShaderData() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp485 uint32_t renderSlotId = matData.customRenderSlotId; in AddSubmesh() local
577 for (const auto renderSlotId : renderSlotIds) { in SetRenderSlots() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp488 const uint32_t renderSlotId = shaderMgr_.GetRenderSlotId(variant.renderSlot); in CreateShaderStates() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp144 const uint32_t renderSlotId = shaderMgr.GetRenderSlotId(renderSlot); in FillShaderData() local