Searched defs:renderMeshData (Results 1 – 2 of 2) sorted by relevance
264 if (const ScopedHandle<const RenderMeshComponent> renderMeshData = in Update() local
2620 CORE3D_NS::RenderMeshComponent renderMeshData; in CreateMultiMeshInstance() local2821 if (auto renderMeshData = renderMeshComponentManager_->Write(target)) { in SetInstanceCountMultimeshArray() local2840 } else if (auto renderMeshData = renderMeshComponentManager_->Read(target)) { in SetInstanceCountMultimeshArray() local