Searched defs:reflectionFile (Results 1 – 2 of 2) sorted by relevance
297 if (IFile::Ptr reflectionFile = fileManager_.OpenFile(shader + ".lsb"); reflectionFile) { in LoadShaderFile() local
1606 auto reflectionFile = outputFilename; in runAllCompilationStages() local1621 auto reflectionFile = outputFilename; in runAllCompilationStages() local