Searched defs:radiusPx (Results 1 – 9 of 9) sorted by relevance
65 float radiusPx = radiusVp * dipScale; in RadiusVp2Sigma() local
120 float radiusPx = radiusVp * dipScale; in RadiusVp2Sigma() local
425 float radiusPx = borderRadius - borderOffset; in BuildCompletePath() local443 float radiusPx = borderRadius - borderOffset; in BuildDoubleBorderPath() local
382 float radiusPx = borderRadius < borderRadius2 ? borderRadius : borderRadius2; in SetBubbleRadius() local1417 float radiusPx = borderRadius_.ConvertToPx(); in ClipBubbleWithPath() local
936 double radiusPx = NormalizeToPx(border_.BottomLeftRadius().GetY()); in BuildCompletePath() local
473 auto radiusPx = blurParam->radius * pipeline->GetDipScale(); in BrulStyleToEffection() local
171 auto radiusPx = blurParam->radius * pipeline->GetDipScale(); in CreateRSMaterialFilter() local731 float radiusPx = context->NormalizeToPx(value); in OnForegroundEffectUpdate() local899 float radiusPx = context->NormalizeToPx(radius.value()); in SetBackBlurFilter() local946 float radiusPx = context->NormalizeToPx(radius.value()); in SetFrontBlurFilter() local1035 float radiusPx = context->NormalizeToPx(effectOption->radius); in UpdateBackgroundEffect() local4369 float radiusPx = blurPara.blurRadius_.ConvertToPx(); local
1423 auto radiusPx = blurParam->radius * pipeline->GetDipScale(); in BrulStyleToEffection() local
2076 float radiusPx = radiusVp * dipScale; in RadiusVp2Sigma() local