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Searched defs:prevWorld (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h122 BASE_NS::Math::Mat4X4 prevWorld; // previous world matrix member
159 const BASE_NS::Math::Mat4X4& prevWorld; member
H A Drender_system.cpp1541 const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix; in ProcessRenderMeshBatch() local
1564 … const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix; in ProcessRenderMeshBatch() local
1612 … const PreviousWorldMatrixComponent prevWorld = prevWorldMatrixMgr_->Get(row->components[RQ_PWM]); in ProcessSingleRenderMesh() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h134 BASE_NS::Math::Mat4X4 prevWorld; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h239 mat4 prevWorld; member