Searched defs:prevWorld (Results 1 – 4 of 4) sorted by relevance
122 BASE_NS::Math::Mat4X4 prevWorld; // previous world matrix member159 const BASE_NS::Math::Mat4X4& prevWorld; member
1541 const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix; in ProcessRenderMeshBatch() local1564 … const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix; in ProcessRenderMeshBatch() local1612 … const PreviousWorldMatrixComponent prevWorld = prevWorldMatrixMgr_->Get(row->components[RQ_PWM]); in ProcessSingleRenderMesh() local
134 BASE_NS::Math::Mat4X4 prevWorld; member
239 mat4 prevWorld; member