Searched defs:playedTime (Results 1 – 2 of 2) sorted by relevance
160 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime()170 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) {} in TriggerFrame()224 void Animator::NotifyInterpolator(int32_t playedTime) {} in NotifyInterpolator()226 void Animator::NotifyMotion(int32_t playedTime) {} in NotifyMotion()256 int32_t Animator::GetPlayedLoopsAndRemaining(int32_t& playedTime) in GetPlayedLoopsAndRemaining()268 float Animator::GetNormalizedTime(float playedTime, bool needStop) const in GetNormalizedTime()
322 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime()348 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) in TriggerFrame()606 auto playedTime = elapsedTime_ - scaledStartDelay_; in OnFrame() local616 void Animator::NotifyInterpolator(int32_t playedTime) in NotifyInterpolator()674 void Animator::NotifyMotion(int32_t playedTime) in NotifyMotion()848 int32_t Animator::GetPlayedLoopsAndRemaining(int32_t& playedTime) in GetPlayedLoopsAndRemaining()892 float Animator::GetNormalizedTime(float playedTime, bool needStop) const in GetNormalizedTime()