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Searched defs:playedTime (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_animator.cpp160 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime()
170 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) {} in TriggerFrame()
224 void Animator::NotifyInterpolator(int32_t playedTime) {} in NotifyInterpolator()
226 void Animator::NotifyMotion(int32_t playedTime) {} in NotifyMotion()
256 int32_t Animator::GetPlayedLoopsAndRemaining(int32_t& playedTime) in GetPlayedLoopsAndRemaining()
268 float Animator::GetNormalizedTime(float playedTime, bool needStop) const in GetNormalizedTime()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimator.cpp322 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime()
348 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) in TriggerFrame()
606 auto playedTime = elapsedTime_ - scaledStartDelay_; in OnFrame() local
616 void Animator::NotifyInterpolator(int32_t playedTime) in NotifyInterpolator()
674 void Animator::NotifyMotion(int32_t playedTime) in NotifyMotion()
848 int32_t Animator::GetPlayedLoopsAndRemaining(int32_t& playedTime) in GetPlayedLoopsAndRemaining()
892 float Animator::GetNormalizedTime(float playedTime, bool needStop) const in GetNormalizedTime()