Searched defs:percentage (Results 1 – 6 of 6) sorted by relevance
81 uint8_t percentage = static_cast<uint8_t>(temp); in SendToHost() local87 …uint8_t percentage = (state == Flashd::UpdaterState::SUCCESS) ? Flashd::PERCENT_FINISH : Flashd::P… in SendToHost() local
2704 filterFunc_["grayscale"] = [&](const std::string& percentage) { SetGrayFilter(percentage); }; in UpdateTextStyleForeground()2705 filterFunc_["sepia"] = [&](const std::string& percentage) { SetSepiaFilter(percentage); }; in UpdateTextStyleForeground()2706 filterFunc_["invert"] = [&](const std::string& percentage) { SetInvertFilter(percentage); }; in UpdateTextStyleForeground()2710 filterFunc_["blur"] = [&](const std::string& percentage) { SetBlurFilter(percentage); }; in UpdateTextStyleForeground()2780 std::string percentage = percent; in UpdateTextStyleForeground() local2802 std::string percentage = percent; in UpdateTextStyleForeground() local2831 float percentage = 0.0f; in UpdateTextStyleForeground() local2849 float percentage = 0.0f; in UpdateTextStyleForeground() local2866 float percentage = 0.0f; in UpdateTextStyleForeground() local2885 float percentage = 0.0f; in UpdateTextStyleForeground() local[all …]
104 uint32_t percentage = 30; // 30 progress in TestFlashProgress() local
367 double RenderTabContent::GetFriction(double percentage) in GetFriction()
37 float percentage; member
1803 std::string percentage = percentStr; in PercentStrToFloat() local