Searched defs:onReady (Results 1 – 12 of 12) sorted by relevance
32 virtual void SetOnReady(std::function<void(uint32_t)>&& onReady) {}; in SetOnReady()33 virtual void SetOnReady(std::function<void()>&& onReady) {}; in SetOnReady()
57 void CanvasModelNG::SetOnReady(std::function<void()>&& onReady) in SetOnReady()96 void CanvasModelNG::SetOnReady(FrameNode* frameNode, std::function<void()>&& onReady) in SetOnReady()
70 ### onReady subsection
336 ### onReady subsection
90 void SetOnReady(const std::function<void(RefPtr<NavDestinationContext>)>& onReady) in SetOnReady()
505 void NavDestinationModelNG::SetOnReady(std::function<void(RefPtr<NavDestinationContext>)>&& onReady) in SetOnReady()
31 const std::function<void(const DmDeviceInfo &)> onReady, in DmStateObserver()
272 auto onReady = *abilityComponent_->GetOnReady(); in OnReady() local
338 ### onReady subsection
202 auto onReady = reinterpret_cast<std::function<void(void)>*>(callback); in SetRichEditorOnReady() local
346 auto onReady = [execCtx = info.GetExecutionContext(), func = std::move(onReadyCallback)]( in SetOnReady() local
8428 onReady(callback) { method in ArkRichEditorComponent30336 onReady(event) { method in ArkCanvasComponent