Searched defs:nor (Results 1 – 3 of 3) sorted by relevance
34 vec4 nor; member
910 for (auto& nor : array_view(norPtr, vertexCount)) { in GenerateDefaultNormals() local1844 auto nor = *reinterpret_cast<const Math::Vec3*>( in GatherDeltasPN() local1881 Math::Vec3 nor; in GatherDeltasPN() local1974 auto nor = *reinterpret_cast<const Math::Vec3*>( in GatherDeltasPNT() local2016 Math::Vec3 nor; in GatherDeltasPNT() local
1225 if (auto nor = ResolveSampler(material.normalTexture.textureInfo, data, importResult); nor) { in ResolveDefaultSampler() local