Searched defs:nodeWeak (Results 1 – 4 of 4) sorted by relevance
200 for (const auto& nodeWeak: hoverState_.nodesHovering) { in HandleAccessibilityHoverEventInner() local
759 WeakPtr<BilateralSpringNode> nodeWeak(node); in InitChainAnimation() local
83 void RenderNode::MarkWholeRender(const WeakPtr<RenderNode>& nodeWeak, bool needFlush) in MarkWholeRender()
2063 WeakPtr<BilateralSpringNode> nodeWeak(node); in InitChainAnimation() local