Searched defs:nodeManager (Results 1 – 4 of 4) sorted by relevance
389 auto nodeManager = DynamicCast<AccessibilityNodeManager>(accessManager); in SetCurrentPage() local
441 … if (auto nodeManager = ecs->GetComponentManager(CORE3D_NS::INodeComponentManager::UID)) { in ResolveNodeTypeFromPath() local669 auto* nodeManager = CORE_NS::GetManager<CORE3D_NS::INodeComponentManager>(*ecs); in constructPath() local
2280 if (auto const nodeManager = GetManager<INodeComponentManager>(ecs); nodeManager) { in IsExportable() local2505 auto const nodeManager = GetManager<INodeComponentManager>(ecs); in ExportGLTF() local
1827 INodeComponentManager& nodeManager = *(GetManager<INodeComponentManager>(ecs)); in CreateNode() local2322 INodeComponentManager& nodeManager = *(GetManager<INodeComponentManager>(ecs)); in ImportScene() local