Searched defs:nodeHandle (Results 1 – 5 of 5) sorted by relevance
48 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable78 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable96 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable115 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable135 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable154 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable174 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable194 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable214 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable234 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable[all …]
92 ArkUI_NodeHandle nodeHandle = new ArkUI_Node(); variable
216 if (auto nodeHandle = ncm->Read(entity)) { in CameraLookAt() local
1212 if (auto nodeHandle = nodeManager_.Read(row->components[NODE_INDEX])) { in Update() local
2324 if (auto nodeHandle = nodeManager.Write(sceneEntity); nodeHandle) { in ImportScene() local