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Searched defs:needSecondPlay (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/marquee/
H A Dmarquee_pattern.cpp181 bool needSecondPlay = repeatCount != 1; in StartMarqueeAnimation() local
186 void MarqueePattern::PlayMarqueeAnimation(float start, int32_t playCount, bool needSecondPlay) in PlayMarqueeAnimation()
240 …attern::ActionAnimation(AnimationOption& option, float end, int32_t playCount, bool needSecondPlay) in ActionAnimation()
/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/marquee/
H A Dmarquee_test_ng.cpp224 bool needSecondPlay = false; variable
345 bool needSecondPlay = true; variable
1248 bool needSecondPlay = false; variable