Searched defs:needSecondPlay (Results 1 – 2 of 2) sorted by relevance
181 bool needSecondPlay = repeatCount != 1; in StartMarqueeAnimation() local186 void MarqueePattern::PlayMarqueeAnimation(float start, int32_t playCount, bool needSecondPlay) in PlayMarqueeAnimation()240 …attern::ActionAnimation(AnimationOption& option, float end, int32_t playCount, bool needSecondPlay) in ActionAnimation()
224 bool needSecondPlay = false; variable345 bool needSecondPlay = true; variable1248 bool needSecondPlay = false; variable