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Searched defs:meshHandle (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp670 Entity MeshUtil::GenerateEntity(const IEcs& ecs, const string_view name, Entity meshHandle) in GenerateEntity()
697 const Entity meshHandle = GenerateCubeMesh(ecs, name, material, width, height, depth); in GenerateCube() local
703 const Entity meshHandle = GeneratePlaneMesh(ecs, name, material, width, depth); in GeneratePlane() local
710 const Entity meshHandle = GenerateSphereMesh(ecs, name, material, radius, rings, sectors); in GenerateSphere() local
717 const Entity meshHandle = GenerateConeMesh(ecs, name, material, radius, length, sectors); in GenerateCone() local
724 const Entity meshHandle = in GenerateTorus() local
H A Dpicking.cpp164 if (const auto meshHandle = meshManager.Read(rmc.mesh); meshHandle) { in UpdateRecursiveAABB() local
200 if (const auto meshHandle = meshManager.Read(rmc.mesh); meshHandle) { in UpdateRecursiveAABB() local
387 … if (const auto meshHandle = meshComponentManager.Read(renderMeshComponent.mesh); meshHandle) { in RayCast() local
443 … if (const auto meshHandle = meshComponentManager.Read(renderMeshComponent.mesh); meshHandle) { in RayCast() local
H A Dscene_util.cpp349 if (const auto meshHandle = meshCM->Read(rmc.mesh); meshHandle) { in CreateReflectionPlaneObjectFromEntity() local
H A Dmesh_builder.cpp1548 if (auto meshHandle = meshManager->Write(meshEntity); meshHandle) { in CreateMesh() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp274 if (const auto meshHandle = meshManager_.Read(renderMeshComponent.mesh); meshHandle) { in UpdateSkin() local
H A Drender_system.cpp965 if (const auto meshHandle = meshMgr.Read(rmc.mesh); meshHandle) { in UpdateReflectionPlaneMaterial() local
1554 ScopedHandle<const MeshComponent> meshHandle; in ProcessRenderMeshBatch() local
1936 if (const auto meshHandle = meshMgr_->Read(rmc.mesh); meshHandle) { in ProcessReflection() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp2345 auto const meshHandle = meshManager->Get(nodeEntity).mesh; in AttachMesh() local