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Searched defs:meshData (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_mesh.cpp23 RenderMesh::RenderMesh(const std::vector<std::vector<float>> &meshData) in RenderMesh()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.cpp267 … if (const ScopedHandle<const MeshComponent> meshData = meshManager_.Read(renderMeshData->mesh); in Update() local
285 if (const auto meshData = meshManager_.Read(renderMeshComponent.mesh); meshData) { in Update() local
H A Drender_preprocessor_system.cpp304 if (const auto meshData = meshManager_->Read(renderMeshHandle->mesh); meshData) { in GatherSortData() local
H A Drender_system.cpp1610 if (const auto meshData = meshMgr_->Read(rms.mesh); meshData) { in ProcessSingleRenderMesh() local
1697 if (const auto meshData = meshMgr_->Read(meshEntRef); meshData) { in ProcessBatchRenderables() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp113 if (const auto meshData = dataStoreMaterial.GetMeshData(); !meshData.empty()) { in UpdateMeshBuffer() local
/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.cpp82 …const std::vector<std::vector<float>> meshData = isBackGround ? DEFAULT_FLIP_VERTEX_DATA : DEFAULT… in CreateMeshMT() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp402 uint32_t RenderDataStoreDefaultMaterial::AddMeshData(const RenderMeshData& meshData) in AddMeshData()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2701 if (auto meshData = meshComponentManager_->Write(mesh)) { in SetMeshMultimeshArray() local
2815 CORE3D_NS::MeshComponent meshData; in SetInstanceCountMultimeshArray() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp934 auto const meshData = meshManager.GetData(meshEntity); in ExportGltfMeshes() local
H A Dgltf2_importer.cpp3581 const auto& meshData = importer_->GetMeshData(); in Execute() local