Searched defs:mappings (Results 1 – 2 of 2) sorted by relevance
222 …const uint32_t renderSlotId, const ShaderManager::ComputeMappings& mappings, vector<RenderHandleRe… in GetShadersBySlot()231 …e void GetShadersBySlot(const uint32_t renderSlotId, const ShaderManager::GraphicsMappings& mappin… in GetShadersBySlot()242 …const uint32_t renderSlotId, const ShaderManager::ComputeMappings& mappings, vector<RenderHandle>&… in GetShadersBySlot()252 …const uint32_t renderSlotId, const ShaderManager::GraphicsMappings& mappings, vector<RenderHandle>… in GetShadersBySlot()1163 auto& mappings = shaderMappings_; in GetVertexInputDeclarationHandleByShaderHandle() local1272 auto& mappings = shaderMappings_; in GetPipelineLayoutHandleByShaderHandle() local1281 auto& mappings = computeShaderMappings_; in GetPipelineLayoutHandleByShaderHandle() local1694 auto& mappings = computeShaderMappings_; in DestroyShader() local1705 auto& mappings = shaderMappings_; in DestroyShader() local
224 std::string mappings = mappings_[it->first]; in SplitSourceMap() local