Searched defs:mam (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 1126 MinAndMax mam { meshAabb.min, meshAabb.max }; in GetMeshMinAndMax() local 1420 …nt32_t meshIndex, const uint32_t subMeshIndex, const uint32_t skinJointIndex, const MinAndMax& mam, in ProcessSubmesh() 1515 MinAndMax mam = [&]() { in ProcessMesh() local 1575 const auto mam = GetMeshMinAndMax(*renderPreprocessorSystem_, entity, in ProcessRenderMeshBatch() local 1709 MinAndMax mam; in ProcessBatchRenderables() local 1939 const auto mam = in ProcessReflection() local
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H A D | skinning_system.cpp | 84 const auto mam = pick.GetWorldAABB(bbWorld, min, max); in UpdateJointBounds() local
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H A D | render_preprocessor_system.cpp | 382 … const MinAndMax mam = picking_->GetWorldAABB(world, submesh.aabbMin, submesh.aabbMax); in GatherSortData() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 560 MinAndMax mam; in GetWorldMatrixComponentAABB() local 577 MinAndMax mam; in GetTransformComponentAABB() local
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