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Searched defs:mam (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1126 MinAndMax mam { meshAabb.min, meshAabb.max }; in GetMeshMinAndMax() local
1420 …nt32_t meshIndex, const uint32_t subMeshIndex, const uint32_t skinJointIndex, const MinAndMax& mam, in ProcessSubmesh()
1515 MinAndMax mam = [&]() { in ProcessMesh() local
1575 const auto mam = GetMeshMinAndMax(*renderPreprocessorSystem_, entity, in ProcessRenderMeshBatch() local
1709 MinAndMax mam; in ProcessBatchRenderables() local
1939 const auto mam = in ProcessReflection() local
H A Dskinning_system.cpp84 const auto mam = pick.GetWorldAABB(bbWorld, min, max); in UpdateJointBounds() local
H A Drender_preprocessor_system.cpp382 … const MinAndMax mam = picking_->GetWorldAABB(world, submesh.aabbMin, submesh.aabbMax); in GatherSortData() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp560 MinAndMax mam; in GetWorldMatrixComponentAABB() local
577 MinAndMax mam; in GetTransformComponentAABB() local