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Searched defs:lightRadius (Results 1 – 17 of 17) sorted by relevance

/aosp12/frameworks/native/libs/renderengine/gl/
H A DGLShadowVertexGenerator.cpp34 float lightRadius) { in GLShadowVertexGenerator()
H A DGLSkiaShadowPort.cpp504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams()
577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
/aosp12/frameworks/av/media/libstagefright/renderfright/gl/
H A DGLShadowVertexGenerator.cpp34 float lightRadius) { in GLShadowVertexGenerator()
H A DGLSkiaShadowPort.cpp504 float lightRadius, float& blurRadius, float& scale, vec2& translate) { in GetSpotParams()
577 const vec3& lightPosition, float lightRadius) { in getSpotShadowGeometry()
/aosp12/frameworks/av/media/libstagefright/renderfright/include/renderengine/
H A DLayerSettings.h120 float lightRadius = 0.f; member
/aosp12/frameworks/native/libs/renderengine/include/renderengine/
H A DLayerSettings.h125 float lightRadius = 0.f; member
/aosp12/frameworks/base/core/java/com/android/internal/view/
H A DScrollCaptureViewSupport.java353 final int lightRadius = (int) (LIGHT_RADIUS_DP * metrics.density); in setupLighting() local
/aosp12/frameworks/base/libs/hwui/renderthread/
H A DRenderProxy.cpp120 void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
H A DCanvasContext.cpp269 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) { in setLightGeometry()
/aosp12/frameworks/base/graphics/java/android/graphics/
H A DHardwareRenderer.java230 float lightRadius) { in setLightSourceGeometry()
1315 float lightX, float lightY, float lightZ, float lightRadius); in nSetLightGeometry()
/aosp12/frameworks/native/libs/gui/
H A DISurfaceComposer.cpp1099 float lightPosY, float lightPosZ, float lightRadius) override { in setGlobalShadowSettings()
2037 float lightRadius = shadowConfig[10]; in onTransact() local
H A DSurfaceComposerClient.cpp2187 float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
/aosp12/frameworks/base/core/java/android/view/
H A DSurfaceControl.java225 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings()
2636 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings()
/aosp12/frameworks/base/libs/hwui/jni/
H A Dandroid_graphics_HardwareRenderer.cpp234 jlong proxyPtr, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius) { in android_view_ThreadedRenderer_setLightGeometry()
/aosp12/frameworks/base/core/jni/
H A Dandroid_view_SurfaceControl.cpp1679 jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) { in nativeSetGlobalShadowSettings()
/aosp12/frameworks/native/services/surfaceflinger/
H A DSurfaceFlinger.cpp6720 float lightRadius) { in setGlobalShadowSettings()
/aosp12/frameworks/base/services/core/java/com/android/server/wm/
H A DWindowManagerService.java1402 float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in setGlobalShadowSettings() local