Searched defs:inNode (Results 1 – 7 of 7) sorted by relevance
137 auto inNode = inNode_.Upgrade(); in Build() local149 auto inNode = inNode_.Upgrade(); in Build() local418 auto inNode = inNode_.Upgrade(); in OnFollowWithoutTransition() local450 auto inNode = inNode_.Upgrade(); in OnFollowWithoutTransition() local502 auto inNode = inNode_.Upgrade(); in AnimateWithSandBox() local532 auto inNode = inNode_.Upgrade(); in OnReSync() local
646 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSBaseRenderNode>(id, context); variable1200 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSBaseRenderNode>(id + 1, context); variable1240 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSBaseRenderNode>(inNodeId, context); variable1270 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSBaseRenderNode>(id + 1, context); variable1289 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSBaseRenderNode>(id + 1, context); variable1305 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSBaseRenderNode>(id + 1, context); variable1373 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSRenderNode>(0); variable1929 RSRenderNode::SharedPtr inNode = std::make_shared<RSRenderNode>(0); variable2106 RSRenderNode::SharedPtr inNode = std::make_shared<RSRenderNode>(0); variable
750 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSBaseRenderNode>(id + 1, context); variable
434 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSBaseRenderNode>(id + 1, context); variable
66 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSRenderNode>(2); variable116 std::shared_ptr<RSRenderNode> inNode = std::make_shared<RSRenderNode>(1); variable
139 auto inNode = nodeMap.GetRenderNode<RSRenderNode>(inNodeId); in RegisterGeometryTransitionPair() local158 auto inNode = nodeMap.GetRenderNode<RSRenderNode>(inNodeId); in UnregisterGeometryTransitionPair() local
4369 SharedTransitionParam::SharedTransitionParam(RSRenderNode::SharedPtr inNode, RSRenderNode::SharedPt… in SharedTransitionParam()4426 if (auto inNode = inNode_.lock()) { in InternalUnregisterSelf() local