Searched defs:handleCircleRadius (Results 1 – 3 of 3) sorted by relevance
150 float handleCircleRadius = 0.0f; in InitVirtualNode() local180 …ameNode> PatternLockPattern::AddTextNodeIntoVirtual(int32_t x, int32_t y, float handleCircleRadius) in AddTextNodeIntoVirtual()217 float handleCircleRadius = 0.0f; in ModifyAccessibilityVirtualNode() local247 RefPtr<FrameNode> frameNode, float handleCircleRadius, int32_t x, int32_t y) in UpdateAccessibilityTextNode()301 bool PatternLockPattern::GetHandleCircleRadius(float& handleCircleRadius) in GetHandleCircleRadius()336 auto handleCircleRadius = 0.0f; in CheckInHotSpot() local
252 …float handleCircleRadius = std::min(circleRadius, sideLength / scaleBackgroundCircleRadius_ / radi… in PaintLockCircleForApiNine() local491 float handleCircleRadius = in SetCircleRadius() local724 float handleCircleRadius = std::min(activeBackgroundRadius, in GetBackgroundCircleRadius() local
138 …double handleCircleRadius = cCircleRadius > cSideLength / SCALE_SELECTED_CIRCLE_RADIUS / radiusCou… in UpdateAttr() local