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Searched defs:handleCircleRadius (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/patternlock/
H A Dpatternlock_pattern.cpp150 float handleCircleRadius = 0.0f; in InitVirtualNode() local
180 …ameNode> PatternLockPattern::AddTextNodeIntoVirtual(int32_t x, int32_t y, float handleCircleRadius) in AddTextNodeIntoVirtual()
217 float handleCircleRadius = 0.0f; in ModifyAccessibilityVirtualNode() local
247 RefPtr<FrameNode> frameNode, float handleCircleRadius, int32_t x, int32_t y) in UpdateAccessibilityTextNode()
301 bool PatternLockPattern::GetHandleCircleRadius(float& handleCircleRadius) in GetHandleCircleRadius()
336 auto handleCircleRadius = 0.0f; in CheckInHotSpot() local
H A Dpatternlock_modifier.cpp252 …float handleCircleRadius = std::min(circleRadius, sideLength / scaleBackgroundCircleRadius_ / radi… in PaintLockCircleForApiNine() local
491 float handleCircleRadius = in SetCircleRadius() local
724 float handleCircleRadius = std::min(activeBackgroundRadius, in GetBackgroundCircleRadius() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/pattern_lock/
H A Drender_pattern_lock.cpp138 …double handleCircleRadius = cCircleRadius > cSideLength / SCALE_SELECTED_CIRCLE_RADIUS / radiusCou… in UpdateAttr() local