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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h130 const float gv = NoV + sqrt((NoV - NoV * alpha2) * NoV + alpha2); in vGGXWithCombinedDenominator() local
145 float gv = NoL * length(vec3(at * ToV, ab * BoV, NoV)); in vGGXAnisotropic() local