Searched defs:graphicsStateHandle (Results 1 – 10 of 10) sorted by relevance
88 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData… in Execute() local
64 RENDER_NS::RenderHandle graphicsStateHandle; member
167 const RenderHandle graphicsStateHandle = in ProcessSingleShadow() local
88 RENDER_NS::RenderHandle graphicsStateHandle; member
65 const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreatePso() local
693 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderHand… in CreateAndReflectRenderPso() local
129 RenderHandle graphicsStateHandle; member
515 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteCombine() local840 …const RenderHandle graphicsStateHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(effect.sha… in ExecuteBlit() local
69 uint64_t HashGraphicsShader(const RenderHandle shaderHandle, const RenderHandle graphicsStateHandle, in HashGraphicsShader()
2112 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader() local2120 … if (auto graphicsStateHandle = engineShaderManager.GetGraphicsStateHandleByShaderHandle(rh)) { in SetShader() local