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Searched defs:graphicsState (Results 1 – 23 of 23) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h112 RenderHandle graphicsState; in RENDER_BEGIN_NAMESPACE() member
133 const GraphicsState& graphicsState; in RENDER_BEGIN_NAMESPACE() member
175 RENDER_NS::RenderHandleReference graphicsState; in RENDER_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp243 const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, in GetGraphicsPsoHandleImpl()
318 const RenderHandle graphicsState, const RenderHandle pipelineLayoutHandle, in GetGraphicsPsoHandle()
334 …ontextPsoManager::GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState, in GetGraphicsPsoHandle()
343 …textPsoManager::GetGraphicsPsoHandle(const RenderHandle shader, const GraphicsState& graphicsState, in GetGraphicsPsoHandle()
422 const GraphicsState& graphicsState = (customGraphicsState) in GetGraphicsPso() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp59 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Init() local
68 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileMaxDat… in Init() local
77 const RenderHandle graphicsState = in Init() local
H A Drender_node_fullscreen_generic.h74 RenderHandle graphicsState; member
H A Drender_node_back_buffer.cpp147 const RenderHandle graphicsState = in CheckForPsoSpecilization() local
H A Drender_node_mip_chain_post_process.h121 RenderHandle graphicsState; member
H A Drender_bloom.cpp734 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreateRenderPsos() local
747 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreateRenderPsos() local
H A Drender_node_mip_chain_post_process.cpp118 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.sh… in InitNode() local
H A Drender_node_single_post_process.cpp171 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode() local
H A Drender_blur.cpp125 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Execute() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.h38 GraphicsState graphicsState; member
H A Dpipeline_state_object_gles.cpp152 …const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout… in GraphicsPipelineStateObjectGLES()
H A Drender_backend_gles.cpp2738 void RenderBackendGLES::PrimeDepthStencilState(const GraphicsState& graphicsState) in PrimeDepthStencilState()
2753 void RenderBackendGLES::PrimeBlendState(const GraphicsState& graphicsState) in PrimeBlendState()
2781 void RenderBackendGLES::PrimeCache(const GraphicsState& graphicsState) // Forces the graphics state… in PrimeCache()
2818 void RenderBackendGLES::UpdateDepthState(const GraphicsState& graphicsState) in UpdateDepthState()
2839 void RenderBackendGLES::UpdateStencilState(const GraphicsState& graphicsState) in UpdateStencilState()
2888 void RenderBackendGLES::UpdateDepthStencilState(const GraphicsState& graphicsState) in UpdateDepthStencilState()
2894 void RenderBackendGLES::UpdateBlendState(const GraphicsState& graphicsState) in UpdateBlendState()
2949 void RenderBackendGLES::UpdateRasterizationState(const GraphicsState& graphicsState) in UpdateRasterizationState()
3008 void RenderBackendGLES::DoGraphicsState(const GraphicsState& graphicsState) in DoGraphicsState()
H A Ddevice_gles.cpp2136 …const GpuShaderProgram& gpuProgram, const GraphicsState& graphicsState, const PipelineLayout& pipe… in CreateGraphicsPipelineStateObject()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_data_loader.h60 GraphicsState graphicsState; in RENDER_BEGIN_NAMESPACE() member
H A Dshader_data_loader.cpp37 void LoadState(const json::value& jsonData, GraphicsState& graphicsState, GraphicsStateFlags& state… in LoadState()
H A Dshader_state_loader_util.cpp272 GraphicsState graphicsState; in ParseSingleState() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dmaterial_component.h176 CORE_NS::EntityReference graphicsState; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h152 RENDER_NS::RenderHandleReference graphicsState; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_cubemap.cpp146 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode() local
H A Drender_node_camera_single_post_process.cpp191 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp175 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in GraphicsPipelineStateObjectVk()
H A Ddevice_vk.cpp1315 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in CreateGraphicsPipelineStateObject()