/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 112 RenderHandle graphicsState; in RENDER_BEGIN_NAMESPACE() member 133 const GraphicsState& graphicsState; in RENDER_BEGIN_NAMESPACE() member 175 RENDER_NS::RenderHandleReference graphicsState; in RENDER_BEGIN_NAMESPACE() member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.cpp | 243 const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, in GetGraphicsPsoHandleImpl() 318 const RenderHandle graphicsState, const RenderHandle pipelineLayoutHandle, in GetGraphicsPsoHandle() 334 …ontextPsoManager::GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState, in GetGraphicsPsoHandle() 343 …textPsoManager::GetGraphicsPsoHandle(const RenderHandle shader, const GraphicsState& graphicsState, in GetGraphicsPsoHandle() 422 const GraphicsState& graphicsState = (customGraphicsState) in GetGraphicsPso() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 59 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Init() local 68 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderTileMaxDat… in Init() local 77 const RenderHandle graphicsState = in Init() local
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H A D | render_node_fullscreen_generic.h | 74 RenderHandle graphicsState; member
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H A D | render_node_back_buffer.cpp | 147 const RenderHandle graphicsState = in CheckForPsoSpecilization() local
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H A D | render_node_mip_chain_post_process.h | 121 RenderHandle graphicsState; member
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H A D | render_bloom.cpp | 734 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreateRenderPsos() local 747 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader); in CreateRenderPsos() local
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H A D | render_node_mip_chain_post_process.cpp | 118 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(pipelineData_.sh… in InitNode() local
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H A D | render_node_single_post_process.cpp | 171 … const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode() local
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H A D | render_blur.cpp | 125 …const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(renderData_.shad… in Execute() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | pipeline_state_object_gles.h | 38 GraphicsState graphicsState; member
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H A D | pipeline_state_object_gles.cpp | 152 …const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout… in GraphicsPipelineStateObjectGLES()
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H A D | render_backend_gles.cpp | 2738 void RenderBackendGLES::PrimeDepthStencilState(const GraphicsState& graphicsState) in PrimeDepthStencilState() 2753 void RenderBackendGLES::PrimeBlendState(const GraphicsState& graphicsState) in PrimeBlendState() 2781 void RenderBackendGLES::PrimeCache(const GraphicsState& graphicsState) // Forces the graphics state… in PrimeCache() 2818 void RenderBackendGLES::UpdateDepthState(const GraphicsState& graphicsState) in UpdateDepthState() 2839 void RenderBackendGLES::UpdateStencilState(const GraphicsState& graphicsState) in UpdateStencilState() 2888 void RenderBackendGLES::UpdateDepthStencilState(const GraphicsState& graphicsState) in UpdateDepthStencilState() 2894 void RenderBackendGLES::UpdateBlendState(const GraphicsState& graphicsState) in UpdateBlendState() 2949 void RenderBackendGLES::UpdateRasterizationState(const GraphicsState& graphicsState) in UpdateRasterizationState() 3008 void RenderBackendGLES::DoGraphicsState(const GraphicsState& graphicsState) in DoGraphicsState()
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H A D | device_gles.cpp | 2136 …const GpuShaderProgram& gpuProgram, const GraphicsState& graphicsState, const PipelineLayout& pipe… in CreateGraphicsPipelineStateObject()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_data_loader.h | 60 GraphicsState graphicsState; in RENDER_BEGIN_NAMESPACE() member
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H A D | shader_data_loader.cpp | 37 void LoadState(const json::value& jsonData, GraphicsState& graphicsState, GraphicsStateFlags& state… in LoadState()
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H A D | shader_state_loader_util.cpp | 272 GraphicsState graphicsState; in ParseSingleState() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | material_component.h | 176 CORE_NS::EntityReference graphicsState; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_default_material.h | 152 RENDER_NS::RenderHandleReference graphicsState; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_camera_cubemap.cpp | 146 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode() local
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H A D | render_node_camera_single_post_process.cpp | 191 const RenderHandle graphicsState = shaderMgr.GetGraphicsStateHandleByShaderHandle(shader_); in InitNode() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.cpp | 175 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in GraphicsPipelineStateObjectVk()
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H A D | device_vk.cpp | 1315 const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in CreateGraphicsPipelineStateObject()
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