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Searched defs:gfxState (Results 1 – 11 of 11) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp475 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local
481 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local
492 const RENDER_NS::GraphicsState& gfxState, in GetShaderSpecializationView()
H A Drender_node_default_material_render_slot.cpp760 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local
767 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local
781 const RENDER_NS::GraphicsState& gfxState, in GetShaderSpecializationView()
H A Drender_node_default_depth_render_slot.h117 RENDER_NS::RenderHandle gfxState; member
H A Drender_node_default_shadow_render_slot.h68 RENDER_NS::RenderHandle gfxState; member
H A Drender_node_default_material_render_slot.h145 RENDER_NS::RenderHandle gfxState; member
H A Drender_node_default_shadow_render_slot.cpp499 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h200 RENDER_NS::RenderHandleReference gfxState; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.h101 CORE_NS::EntityReference gfxState; member
H A Dgltf2_exporter.cpp1116 const GraphicsState gfxState = shaderMgr.GetGraphicsState(handle); in UpdateShaderStateToGltfMaterial() local
1130 const GraphicsState gfxState = shaderMgr.GetGraphicsState(gfxHandle); in UpdateShaderStateToGltfMaterial() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h129 CORE_NS::EntityReference gfxState; member
H A Drender_system.cpp175 GraphicsState gfxState = shaderMgr.GetGraphicsState(rsd.graphicsState); in FillShaderData() local