Searched defs:gfxState (Results 1 – 11 of 11) sorted by relevance
475 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local481 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local492 const RENDER_NS::GraphicsState& gfxState, in GetShaderSpecializationView()
760 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local767 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local781 const RENDER_NS::GraphicsState& gfxState, in GetShaderSpecializationView()
117 RENDER_NS::RenderHandle gfxState; member
68 RENDER_NS::RenderHandle gfxState; member
145 RENDER_NS::RenderHandle gfxState; member
499 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local
200 RENDER_NS::RenderHandleReference gfxState; member
101 CORE_NS::EntityReference gfxState; member
1116 const GraphicsState gfxState = shaderMgr.GetGraphicsState(handle); in UpdateShaderStateToGltfMaterial() local1130 const GraphicsState gfxState = shaderMgr.GetGraphicsState(gfxHandle); in UpdateShaderStateToGltfMaterial() local
129 CORE_NS::EntityReference gfxState; member
175 GraphicsState gfxState = shaderMgr.GetGraphicsState(rsd.graphicsState); in FillShaderData() local