1 
2 /*
3  * Copyright (C) 2007 The Android Open Source Project
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  *      http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  */
17 
18 #pragma once
19 
20 #include <android/gui/DropInputMode.h>
21 #include <compositionengine/LayerFE.h>
22 #include <gui/BufferQueue.h>
23 #include <gui/ISurfaceComposerClient.h>
24 #include <gui/LayerState.h>
25 #include <gui/WindowInfo.h>
26 #include <layerproto/LayerProtoHeader.h>
27 #include <math/vec4.h>
28 #include <renderengine/Mesh.h>
29 #include <renderengine/Texture.h>
30 #include <sys/types.h>
31 #include <ui/BlurRegion.h>
32 #include <ui/FloatRect.h>
33 #include <ui/FrameStats.h>
34 #include <ui/GraphicBuffer.h>
35 #include <ui/PixelFormat.h>
36 #include <ui/Region.h>
37 #include <ui/StretchEffect.h>
38 #include <ui/Transform.h>
39 #include <utils/RefBase.h>
40 #include <utils/Timers.h>
41 
42 #include <chrono>
43 #include <cstdint>
44 #include <list>
45 #include <optional>
46 #include <vector>
47 
48 #include "Client.h"
49 #include "ClientCache.h"
50 #include "DisplayHardware/ComposerHal.h"
51 #include "DisplayHardware/HWComposer.h"
52 #include "Fps.h"
53 #include "FrameTracker.h"
54 #include "LayerVector.h"
55 #include "MonitoredProducer.h"
56 #include "RenderArea.h"
57 #include "Scheduler/LayerInfo.h"
58 #include "Scheduler/Seamlessness.h"
59 #include "SurfaceFlinger.h"
60 #include "SurfaceTracing.h"
61 #include "TransactionCallbackInvoker.h"
62 
63 using namespace android::surfaceflinger;
64 
65 namespace android {
66 
67 class Client;
68 class Colorizer;
69 class DisplayDevice;
70 class GraphicBuffer;
71 class SurfaceFlinger;
72 class LayerDebugInfo;
73 
74 namespace compositionengine {
75 class OutputLayer;
76 struct LayerFECompositionState;
77 }
78 
79 namespace impl {
80 class SurfaceInterceptor;
81 }
82 
83 namespace frametimeline {
84 class SurfaceFrame;
85 } // namespace frametimeline
86 
87 struct LayerCreationArgs {
88     LayerCreationArgs(SurfaceFlinger*, sp<Client>, std::string name, uint32_t w, uint32_t h,
89                       uint32_t flags, LayerMetadata);
90 
91     SurfaceFlinger* flinger;
92     const sp<Client> client;
93     std::string name;
94     uint32_t w;
95     uint32_t h;
96     uint32_t flags;
97     LayerMetadata metadata;
98 
99     pid_t callingPid;
100     uid_t callingUid;
101     uint32_t textureName;
102 };
103 
104 class Layer : public virtual RefBase, compositionengine::LayerFE {
105     static std::atomic<int32_t> sSequence;
106     // The following constants represent priority of the window. SF uses this information when
107     // deciding which window has a priority when deciding about the refresh rate of the screen.
108     // Priority 0 is considered the highest priority. -1 means that the priority is unset.
109     static constexpr int32_t PRIORITY_UNSET = -1;
110     // Windows that are in focus and voted for the preferred mode ID
111     static constexpr int32_t PRIORITY_FOCUSED_WITH_MODE = 0;
112     // // Windows that are in focus, but have not requested a specific mode ID.
113     static constexpr int32_t PRIORITY_FOCUSED_WITHOUT_MODE = 1;
114     // Windows that are not in focus, but voted for a specific mode ID.
115     static constexpr int32_t PRIORITY_NOT_FOCUSED_WITH_MODE = 2;
116 
117 public:
118     enum { // flags for doTransaction()
119         eDontUpdateGeometryState = 0x00000001,
120         eVisibleRegion = 0x00000002,
121         eInputInfoChanged = 0x00000004
122     };
123 
124     struct Geometry {
125         uint32_t w;
126         uint32_t h;
127         ui::Transform transform;
128 
129         inline bool operator==(const Geometry& rhs) const {
130             return (w == rhs.w && h == rhs.h) && (transform.tx() == rhs.transform.tx()) &&
131                     (transform.ty() == rhs.transform.ty());
132         }
133         inline bool operator!=(const Geometry& rhs) const { return !operator==(rhs); }
134     };
135 
136     struct RoundedCornerState {
137         RoundedCornerState() = default;
RoundedCornerStateRoundedCornerState138         RoundedCornerState(FloatRect cropRect, float radius)
139               : cropRect(cropRect), radius(radius) {}
140 
141         // Rounded rectangle in local layer coordinate space.
142         FloatRect cropRect = FloatRect();
143         // Radius of the rounded rectangle.
144         float radius = 0.0f;
145     };
146 
147     using FrameRate = scheduler::LayerInfo::FrameRate;
148     using FrameRateCompatibility = scheduler::LayerInfo::FrameRateCompatibility;
149 
150     struct State {
151         Geometry active_legacy;
152         Geometry requested_legacy;
153         int32_t z;
154 
155         // The identifier of the layer stack this layer belongs to. A layer can
156         // only be associated to a single layer stack. A layer stack is a
157         // z-ordered group of layers which can be associated to one or more
158         // displays. Using the same layer stack on different displays is a way
159         // to achieve mirroring.
160         uint32_t layerStack;
161 
162         uint32_t flags;
163         uint8_t reserved[2];
164         int32_t sequence; // changes when visible regions can change
165         bool modified;
166 
167         // Crop is expressed in layer space coordinate.
168         Rect crop;
169         Rect requestedCrop;
170 
171         // the transparentRegion hint is a bit special, it's latched only
172         // when we receive a buffer -- this is because it's "content"
173         // dependent.
174         Region activeTransparentRegion_legacy;
175         Region requestedTransparentRegion_legacy;
176 
177         LayerMetadata metadata;
178 
179         // If non-null, a Surface this Surface's Z-order is interpreted relative to.
180         wp<Layer> zOrderRelativeOf;
181         bool isRelativeOf{false};
182 
183         // A list of surfaces whose Z-order is interpreted relative to ours.
184         SortedVector<wp<Layer>> zOrderRelatives;
185 
186         half4 color;
187         float cornerRadius;
188         int backgroundBlurRadius;
189 
190         gui::WindowInfo inputInfo;
191         wp<Layer> touchableRegionCrop;
192 
193         // dataspace is only used by BufferStateLayer and EffectLayer
194         ui::Dataspace dataspace;
195 
196         // The fields below this point are only used by BufferStateLayer
197         uint64_t frameNumber;
198         uint32_t width;
199         uint32_t height;
200         ui::Transform transform;
201 
202         uint32_t bufferTransform;
203         bool transformToDisplayInverse;
204 
205         Region transparentRegionHint;
206 
207         std::shared_ptr<renderengine::ExternalTexture> buffer;
208         client_cache_t clientCacheId;
209         sp<Fence> acquireFence;
210         std::shared_ptr<FenceTime> acquireFenceTime;
211         HdrMetadata hdrMetadata;
212         Region surfaceDamageRegion;
213         int32_t api;
214 
215         sp<NativeHandle> sidebandStream;
216         mat4 colorTransform;
217         bool hasColorTransform;
218 
219         // pointer to background color layer that, if set, appears below the buffer state layer
220         // and the buffer state layer's children.  Z order will be set to
221         // INT_MIN
222         sp<Layer> bgColorLayer;
223 
224         // The deque of callback handles for this frame. The back of the deque contains the most
225         // recent callback handle.
226         std::deque<sp<CallbackHandle>> callbackHandles;
227         bool colorSpaceAgnostic;
228         nsecs_t desiredPresentTime = 0;
229         bool isAutoTimestamp = true;
230 
231         // Length of the cast shadow. If the radius is > 0, a shadow of length shadowRadius will
232         // be rendered around the layer.
233         float shadowRadius;
234 
235         // Layer regions that are made of custom materials, like frosted glass
236         std::vector<BlurRegion> blurRegions;
237 
238         // Priority of the layer assigned by Window Manager.
239         int32_t frameRateSelectionPriority;
240 
241         FrameRate frameRate;
242 
243         // The combined frame rate of parents / children of this layer
244         FrameRate frameRateForLayerTree;
245 
246         // Set by window manager indicating the layer and all its children are
247         // in a different orientation than the display. The hint suggests that
248         // the graphic producers should receive a transform hint as if the
249         // display was in this orientation. When the display changes to match
250         // the layer orientation, the graphic producer may not need to allocate
251         // a buffer of a different size. ui::Transform::ROT_INVALID means the
252         // a fixed transform hint is not set.
253         ui::Transform::RotationFlags fixedTransformHint;
254 
255         // The vsync info that was used to start the transaction
256         FrameTimelineInfo frameTimelineInfo;
257 
258         // When the transaction was posted
259         nsecs_t postTime;
260 
261         sp<ITransactionCompletedListener> releaseBufferListener;
262         // SurfaceFrame that tracks the timeline of Transactions that contain a Buffer. Only one
263         // such SurfaceFrame exists because only one buffer can be presented on the layer per vsync.
264         // If multiple buffers are queued, the prior ones will be dropped, along with the
265         // SurfaceFrame that's tracking them.
266         std::shared_ptr<frametimeline::SurfaceFrame> bufferSurfaceFrameTX;
267         // A map of token(frametimelineVsyncId) to the SurfaceFrame that's tracking a transaction
268         // that contains the token. Only one SurfaceFrame exisits for transactions that share the
269         // same token, unless they are presented in different vsyncs.
270         std::unordered_map<int64_t, std::shared_ptr<frametimeline::SurfaceFrame>>
271                 bufferlessSurfaceFramesTX;
272         // An arbitrary threshold for the number of BufferlessSurfaceFrames in the state. Used to
273         // trigger a warning if the number of SurfaceFrames crosses the threshold.
274         static constexpr uint32_t kStateSurfaceFramesThreshold = 25;
275 
276         // Stretch effect to apply to this layer
277         StretchEffect stretchEffect;
278 
279         // Whether or not this layer is a trusted overlay for input
280         bool isTrustedOverlay;
281 
282         Rect bufferCrop;
283         Rect destinationFrame;
284 
285         sp<IBinder> releaseBufferEndpoint;
286 
287         gui::DropInputMode dropInputMode;
288     };
289 
290     /*
291      * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
292      * is called.
293      */
294     class LayerCleaner {
295         sp<SurfaceFlinger> mFlinger;
296         sp<Layer> mLayer;
297         BBinder* mHandle;
298 
299     protected:
~LayerCleaner()300         ~LayerCleaner() {
301             // destroy client resources
302             mFlinger->onHandleDestroyed(mHandle, mLayer);
303         }
304 
305     public:
LayerCleaner(const sp<SurfaceFlinger> & flinger,const sp<Layer> & layer,BBinder * handle)306         LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer, BBinder* handle)
307               : mFlinger(flinger), mLayer(layer), mHandle(handle) {}
308     };
309 
310     /*
311      * The layer handle is just a BBinder object passed to the client
312      * (remote process) -- we don't keep any reference on our side such that
313      * the dtor is called when the remote side let go of its reference.
314      *
315      * LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for
316      * this layer when the handle is destroyed.
317      */
318     class Handle : public BBinder, public LayerCleaner {
319     public:
Handle(const sp<SurfaceFlinger> & flinger,const sp<Layer> & layer)320         Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer)
321               : LayerCleaner(flinger, layer, this), owner(layer) {}
getInterfaceDescriptor()322         const String16& getInterfaceDescriptor() const override { return kDescriptor; }
323 
324         static const String16 kDescriptor;
325         wp<Layer> owner;
326     };
327 
328     static wp<Layer> fromHandle(const sp<IBinder>& handle);
329 
330     explicit Layer(const LayerCreationArgs& args);
331     virtual ~Layer();
332 
333     static bool isLayerFocusedBasedOnPriority(int32_t priority);
334     static void miniDumpHeader(std::string& result);
335     static std::string frameRateCompatibilityString(FrameRateCompatibility compatibility);
336 
337     // Provide unique string for each class type in the Layer hierarchy
338     virtual const char* getType() const = 0;
339 
340     // true if this layer is visible, false otherwise
341     virtual bool isVisible() const = 0;
342 
343     virtual sp<Layer> createClone() = 0;
344 
345     // Geometry setting functions.
346     //
347     // The following group of functions are used to specify the layers
348     // bounds, and the mapping of the texture on to those bounds. According
349     // to various settings changes to them may apply immediately, or be delayed until
350     // a pending resize is completed by the producer submitting a buffer. For example
351     // if we were to change the buffer size, and update the matrix ahead of the
352     // new buffer arriving, then we would be stretching the buffer to a different
353     // aspect before and after the buffer arriving, which probably isn't what we wanted.
354     //
355     // The first set of geometry functions are controlled by the scaling mode, described
356     // in window.h. The scaling mode may be set by the client, as it submits buffers.
357     //
358     // Put simply, if our scaling mode is SCALING_MODE_FREEZE, then
359     // matrix updates will not be applied while a resize is pending
360     // and the size and transform will remain in their previous state
361     // until a new buffer is submitted. If the scaling mode is another value
362     // then the old-buffer will immediately be scaled to the pending size
363     // and the new matrix will be immediately applied following this scaling
364     // transformation.
365 
366     // Set the default buffer size for the assosciated Producer, in pixels. This is
367     // also the rendered size of the layer prior to any transformations. Parent
368     // or local matrix transformations will not affect the size of the buffer,
369     // but may affect it's on-screen size or clipping.
370     virtual bool setSize(uint32_t w, uint32_t h);
371     // Set a 2x2 transformation matrix on the layer. This transform
372     // will be applied after parent transforms, but before any final
373     // producer specified transform.
374     virtual bool setMatrix(const layer_state_t::matrix22_t& matrix,
375                            bool allowNonRectPreservingTransforms);
376 
377     // This second set of geometry attributes are controlled by
378     // setGeometryAppliesWithResize, and their default mode is to be
379     // immediate. If setGeometryAppliesWithResize is specified
380     // while a resize is pending, then update of these attributes will
381     // be delayed until the resize completes.
382 
383     // setPosition operates in parent buffer space (pre parent-transform) or display
384     // space for top-level layers.
385     virtual bool setPosition(float x, float y);
386     // Buffer space
387     virtual bool setCrop(const Rect& crop);
388 
389     // TODO(b/38182121): Could we eliminate the various latching modes by
390     // using the layer hierarchy?
391     // -----------------------------------------------------------------------
392     virtual bool setLayer(int32_t z);
393     virtual bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ);
394 
395     virtual bool setAlpha(float alpha);
setColor(const half3 &)396     virtual bool setColor(const half3& /*color*/) { return false; };
397 
398     // Set rounded corner radius for this layer and its children.
399     //
400     // We only support 1 radius per layer in the hierarchy, where parent layers have precedence.
401     // The shape of the rounded corner rectangle is specified by the crop rectangle of the layer
402     // from which we inferred the rounded corner radius.
403     virtual bool setCornerRadius(float cornerRadius);
404     // When non-zero, everything below this layer will be blurred by backgroundBlurRadius, which
405     // is specified in pixels.
406     virtual bool setBackgroundBlurRadius(int backgroundBlurRadius);
407     virtual bool setBlurRegions(const std::vector<BlurRegion>& effectRegions);
408     virtual bool setTransparentRegionHint(const Region& transparent);
409     virtual bool setTrustedOverlay(bool);
410     virtual bool setFlags(uint32_t flags, uint32_t mask);
411     virtual bool setLayerStack(uint32_t layerStack);
412     virtual uint32_t getLayerStack() const;
413     virtual bool setMetadata(const LayerMetadata& data);
414     virtual void setChildrenDrawingParent(const sp<Layer>&);
415     virtual bool reparent(const sp<IBinder>& newParentHandle);
416     virtual bool setColorTransform(const mat4& matrix);
417     virtual mat4 getColorTransform() const;
418     virtual bool hasColorTransform() const;
isColorSpaceAgnostic()419     virtual bool isColorSpaceAgnostic() const { return mDrawingState.colorSpaceAgnostic; }
420 
421     // Used only to set BufferStateLayer state
setTransform(uint32_t)422     virtual bool setTransform(uint32_t /*transform*/) { return false; };
setTransformToDisplayInverse(bool)423     virtual bool setTransformToDisplayInverse(bool /*transformToDisplayInverse*/) { return false; };
setBuffer(const std::shared_ptr<renderengine::ExternalTexture> &,const sp<Fence> &,nsecs_t,nsecs_t,bool,const client_cache_t &,uint64_t,std::optional<nsecs_t>,const FrameTimelineInfo &,const sp<ITransactionCompletedListener> &,const sp<IBinder> &)424     virtual bool setBuffer(const std::shared_ptr<renderengine::ExternalTexture>& /*buffer*/,
425                            const sp<Fence>& /*acquireFence*/, nsecs_t /*postTime*/,
426                            nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/,
427                            const client_cache_t& /*clientCacheId*/, uint64_t /* frameNumber */,
428                            std::optional<nsecs_t> /* dequeueTime */,
429                            const FrameTimelineInfo& /*info*/,
430                            const sp<ITransactionCompletedListener>& /* releaseBufferListener */,
431                            const sp<IBinder>& /* releaseBufferEndpoint */) {
432         return false;
433     };
setAcquireFence(const sp<Fence> &)434     virtual bool setAcquireFence(const sp<Fence>& /*fence*/) { return false; };
setDataspace(ui::Dataspace)435     virtual bool setDataspace(ui::Dataspace /*dataspace*/) { return false; };
setHdrMetadata(const HdrMetadata &)436     virtual bool setHdrMetadata(const HdrMetadata& /*hdrMetadata*/) { return false; };
setSurfaceDamageRegion(const Region &)437     virtual bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/) { return false; };
setApi(int32_t)438     virtual bool setApi(int32_t /*api*/) { return false; };
setSidebandStream(const sp<NativeHandle> &)439     virtual bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/) { return false; };
setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>> &)440     virtual bool setTransactionCompletedListeners(
441             const std::vector<sp<CallbackHandle>>& /*handles*/) {
442         return false;
443     };
addFrameEvent(const sp<Fence> &,nsecs_t,nsecs_t)444     virtual bool addFrameEvent(const sp<Fence>& /*acquireFence*/, nsecs_t /*postedTime*/,
445                                nsecs_t /*requestedPresentTime*/) {
446         return false;
447     }
448     virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace);
449     virtual bool setColorSpaceAgnostic(const bool agnostic);
450     virtual bool setFrameRateSelectionPriority(int32_t priority);
451     virtual bool setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint);
setAutoRefresh(bool)452     virtual void setAutoRefresh(bool /* autoRefresh */) {}
453     bool setDropInputMode(gui::DropInputMode);
454 
455     //  If the variable is not set on the layer, it traverses up the tree to inherit the frame
456     //  rate priority from its parent.
457     virtual int32_t getFrameRateSelectionPriority() const;
getDataSpace()458     virtual ui::Dataspace getDataSpace() const { return ui::Dataspace::UNKNOWN; }
459 
460     virtual sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const;
461     virtual compositionengine::LayerFECompositionState* editCompositionState();
462 
463     // If we have received a new buffer this frame, we will pass its surface
464     // damage down to hardware composer. Otherwise, we must send a region with
465     // one empty rect.
useSurfaceDamage()466     virtual void useSurfaceDamage() {}
useEmptyDamage()467     virtual void useEmptyDamage() {}
468     Region getVisibleRegion(const DisplayDevice*) const;
469 
470     /*
471      * isOpaque - true if this surface is opaque
472      *
473      * This takes into account the buffer format (i.e. whether or not the
474      * pixel format includes an alpha channel) and the "opaque" flag set
475      * on the layer.  It does not examine the current plane alpha value.
476      */
isOpaque(const Layer::State &)477     virtual bool isOpaque(const Layer::State&) const { return false; }
478 
479     /*
480      * Returns whether this layer can receive input.
481      */
482     virtual bool canReceiveInput() const;
483 
484     /*
485      * isProtected - true if the layer may contain protected contents in the
486      * GRALLOC_USAGE_PROTECTED sense.
487      */
isProtected()488     virtual bool isProtected() const { return false; }
489 
490     /*
491      * isFixedSize - true if content has a fixed size
492      */
isFixedSize()493     virtual bool isFixedSize() const { return true; }
494 
495     /*
496      * usesSourceCrop - true if content should use a source crop
497      */
usesSourceCrop()498     virtual bool usesSourceCrop() const { return false; }
499 
500     // Most layers aren't created from the main thread, and therefore need to
501     // grab the SF state lock to access HWC, but ContainerLayer does, so we need
502     // to avoid grabbing the lock again to avoid deadlock
isCreatedFromMainThread()503     virtual bool isCreatedFromMainThread() const { return false; }
504 
getActiveWidth(const Layer::State & s)505     uint32_t getActiveWidth(const Layer::State& s) const { return s.width; }
getActiveHeight(const Layer::State & s)506     uint32_t getActiveHeight(const Layer::State& s) const { return s.height; }
getActiveTransform(const Layer::State & s)507     ui::Transform getActiveTransform(const Layer::State& s) const { return s.transform; }
getActiveTransparentRegion(const Layer::State & s)508     virtual Region getActiveTransparentRegion(const Layer::State& s) const {
509         return s.activeTransparentRegion_legacy;
510     }
getCrop(const Layer::State & s)511     virtual Rect getCrop(const Layer::State& s) const { return s.crop; }
needsFiltering(const DisplayDevice *)512     virtual bool needsFiltering(const DisplayDevice*) const { return false; }
513 
514     // True if this layer requires filtering
515     // This method is distinct from needsFiltering() in how the filter
516     // requirement is computed. needsFiltering() compares displayFrame and crop,
517     // where as this method transforms the displayFrame to layer-stack space
518     // first. This method should be used if there is no physical display to
519     // project onto when taking screenshots, as the filtering requirements are
520     // different.
521     // If the parent transform needs to be undone when capturing the layer, then
522     // the inverse parent transform is also required.
needsFilteringForScreenshots(const DisplayDevice *,const ui::Transform &)523     virtual bool needsFilteringForScreenshots(const DisplayDevice*, const ui::Transform&) const {
524         return false;
525     }
526 
updateCloneBufferInfo()527     virtual void updateCloneBufferInfo(){};
528 
setDefaultBufferSize(uint32_t,uint32_t)529     virtual void setDefaultBufferSize(uint32_t /*w*/, uint32_t /*h*/) {}
530 
isHdrY410()531     virtual bool isHdrY410() const { return false; }
532 
shouldPresentNow(nsecs_t)533     virtual bool shouldPresentNow(nsecs_t /*expectedPresentTime*/) const { return false; }
534 
getHeadFrameNumber(nsecs_t)535     virtual uint64_t getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { return 0; }
536 
537     /*
538      * called after composition.
539      * returns true if the layer latched a new buffer this frame.
540      */
onPostComposition(const DisplayDevice *,const std::shared_ptr<FenceTime> &,const std::shared_ptr<FenceTime> &,const CompositorTiming &)541     virtual bool onPostComposition(const DisplayDevice*,
542                                    const std::shared_ptr<FenceTime>& /*glDoneFence*/,
543                                    const std::shared_ptr<FenceTime>& /*presentFence*/,
544                                    const CompositorTiming&) {
545         return false;
546     }
547 
548     // If a buffer was replaced this frame, release the former buffer
releasePendingBuffer(nsecs_t)549     virtual void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { }
550 
finalizeFrameEventHistory(const std::shared_ptr<FenceTime> &,const CompositorTiming &)551     virtual void finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& /*glDoneFence*/,
552                                            const CompositorTiming& /*compositorTiming*/) {}
553 
554     /*
555      * latchBuffer - called each time the screen is redrawn and returns whether
556      * the visible regions need to be recomputed (this is a fairly heavy
557      * operation, so this should be set only if needed). Typically this is used
558      * to figure out if the content or size of a surface has changed.
559      */
latchBuffer(bool &,nsecs_t,nsecs_t)560     virtual bool latchBuffer(bool& /*recomputeVisibleRegions*/, nsecs_t /*latchTime*/,
561                              nsecs_t /*expectedPresentTime*/) {
562         return false;
563     }
564 
isBufferLatched()565     virtual bool isBufferLatched() const { return false; }
566 
latchAndReleaseBuffer()567     virtual void latchAndReleaseBuffer() {}
568 
569     /*
570      * returns the rectangle that crops the content of the layer and scales it
571      * to the layer's size.
572      */
getBufferCrop()573     virtual Rect getBufferCrop() const { return Rect(); }
574 
575     /*
576      * Returns the transform applied to the buffer.
577      */
getBufferTransform()578     virtual uint32_t getBufferTransform() const { return 0; }
579 
getBuffer()580     virtual sp<GraphicBuffer> getBuffer() const { return nullptr; }
581 
getTransformHint()582     virtual ui::Transform::RotationFlags getTransformHint() const { return ui::Transform::ROT_0; }
583 
584     /*
585      * Returns if a frame is ready
586      */
hasReadyFrame()587     virtual bool hasReadyFrame() const { return false; }
588 
getQueuedFrameCount()589     virtual int32_t getQueuedFrameCount() const { return 0; }
590 
591     /**
592      * Returns active buffer size in the correct orientation. Buffer size is determined by undoing
593      * any buffer transformations. If the layer has no buffer then return INVALID_RECT.
594      */
getBufferSize(const Layer::State &)595     virtual Rect getBufferSize(const Layer::State&) const { return Rect::INVALID_RECT; }
596 
597     /**
598      * Returns the source bounds. If the bounds are not defined, it is inferred from the
599      * buffer size. Failing that, the bounds are determined from the passed in parent bounds.
600      * For the root layer, this is the display viewport size.
601      */
computeSourceBounds(const FloatRect & parentBounds)602     virtual FloatRect computeSourceBounds(const FloatRect& parentBounds) const {
603         return parentBounds;
604     }
605     virtual FrameRate getFrameRateForLayerTree() const;
606 
getOccupancyHistory(bool)607     virtual std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool /*forceFlush*/) {
608         return {};
609     }
610 
getTransformToDisplayInverse()611     virtual bool getTransformToDisplayInverse() const { return false; }
612 
613     // Returns how rounded corners should be drawn for this layer.
614     // A layer can override its parent's rounded corner settings if the parent's rounded
615     // corner crop does not intersect with its own rounded corner crop.
616     virtual RoundedCornerState getRoundedCornerState() const;
617 
hasRoundedCorners()618     bool hasRoundedCorners() const override { return getRoundedCornerState().radius > .0f; }
619 
getPixelFormat()620     virtual PixelFormat getPixelFormat() const { return PIXEL_FORMAT_NONE; }
621     /**
622      * Return whether this layer needs an input info. For most layer types
623      * this is only true if they explicitly set an input-info but BufferLayer
624      * overrides this so we can generate input-info for Buffered layers that don't
625      * have them (for input occlusion detection checks).
626      */
needsInputInfo()627     virtual bool needsInputInfo() const { return hasInputInfo(); }
628 
629     // Implements RefBase.
630     void onFirstRef() override;
631 
632     // implements compositionengine::LayerFE
633     const compositionengine::LayerFECompositionState* getCompositionState() const override;
634     bool onPreComposition(nsecs_t) override;
635     void prepareCompositionState(compositionengine::LayerFE::StateSubset subset) override;
636     std::vector<compositionengine::LayerFE::LayerSettings> prepareClientCompositionList(
637             compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
638     void onLayerDisplayed(const sp<Fence>& releaseFence) override;
639     const char* getDebugName() const override;
640 
641     bool setShadowRadius(float shadowRadius);
642 
643     // Before color management is introduced, contents on Android have to be
644     // desaturated in order to match what they appears like visually.
645     // With color management, these contents will appear desaturated, thus
646     // needed to be saturated so that they match what they are designed for
647     // visually.
648     bool isLegacyDataSpace() const;
649 
getTransactionFlags()650     uint32_t getTransactionFlags() const { return mTransactionFlags; }
651     uint32_t getTransactionFlags(uint32_t flags);
652     uint32_t setTransactionFlags(uint32_t flags);
653 
654     // Deprecated, please use compositionengine::Output::belongsInOutput()
655     // instead.
656     // TODO(lpique): Move the remaining callers (screencap) to the new function.
belongsToDisplay(uint32_t layerStack)657     bool belongsToDisplay(uint32_t layerStack) const { return getLayerStack() == layerStack; }
658 
659     FloatRect getBounds(const Region& activeTransparentRegion) const;
660     FloatRect getBounds() const;
661 
662     // Compute bounds for the layer and cache the results.
663     void computeBounds(FloatRect parentBounds, ui::Transform parentTransform, float shadowRadius);
664 
getSequence()665     int32_t getSequence() const override { return sequence; }
666 
667     // For tracing.
668     // TODO: Replace with raw buffer id from buffer metadata when that becomes available.
669     // GraphicBuffer::getId() does not provide a reliable global identifier. Since the traces
670     // creates its tracks by buffer id and has no way of associating a buffer back to the process
671     // that created it, the current implementation is only sufficient for cases where a buffer is
672     // only used within a single layer.
getCurrentBufferId()673     uint64_t getCurrentBufferId() const { return getBuffer() ? getBuffer()->getId() : 0; }
674 
675     /*
676      * isSecure - true if this surface is secure, that is if it prevents
677      * screenshots or VNC servers. A surface can be set to be secure by the
678      * application, being secure doesn't mean the surface has DRM contents.
679      */
680     bool isSecure() const;
681 
682     /*
683      * isHiddenByPolicy - true if this layer has been forced invisible.
684      * just because this is false, doesn't mean isVisible() is true.
685      * For example if this layer has no active buffer, it may not be hidden by
686      * policy, but it still can not be visible.
687      */
688     bool isHiddenByPolicy() const;
689 
690     bool isRemovedFromCurrentState() const;
691 
692     LayerProto* writeToProto(LayersProto& layersProto, uint32_t traceFlags, const DisplayDevice*);
693 
694     // Write states that are modified by the main thread. This includes drawing
695     // state as well as buffer data. This should be called in the main or tracing
696     // thread.
697     void writeToProtoDrawingState(LayerProto* layerInfo, uint32_t traceFlags, const DisplayDevice*);
698     // Write drawing or current state. If writing current state, the caller should hold the
699     // external mStateLock. If writing drawing state, this function should be called on the
700     // main or tracing thread.
701     void writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet,
702                                  uint32_t traceFlags = SurfaceTracing::TRACE_ALL);
703 
getWindowType()704     gui::WindowInfo::Type getWindowType() const { return mWindowType; }
705 
706     bool getPrimaryDisplayOnly() const;
707 
708     void updateMirrorInfo();
709 
710     /*
711      * doTransaction - process the transaction. This is a good place to figure
712      * out which attributes of the surface have changed.
713      */
714     virtual uint32_t doTransaction(uint32_t transactionFlags);
715 
716     /*
717      * Remove relative z for the layer if its relative parent is not part of the
718      * provided layer tree.
719      */
720     void removeRelativeZ(const std::vector<Layer*>& layersInTree);
721 
722     /*
723      * Remove from current state and mark for removal.
724      */
725     void removeFromCurrentState();
726 
727     /*
728      * called with the state lock from a binder thread when the layer is
729      * removed from the current list to the pending removal list
730      */
731     void onRemovedFromCurrentState();
732 
733     /*
734      * Called when the layer is added back to the current state list.
735      */
736     void addToCurrentState();
737 
738     /*
739      * Sets display transform hint on BufferLayerConsumer.
740      */
741     void updateTransformHint(ui::Transform::RotationFlags);
742 
getDrawingState()743     inline const State& getDrawingState() const { return mDrawingState; }
getDrawingState()744     inline State& getDrawingState() { return mDrawingState; }
745 
746     LayerDebugInfo getLayerDebugInfo(const DisplayDevice*) const;
747 
748     void miniDump(std::string& result, const DisplayDevice&) const;
749     void dumpFrameStats(std::string& result) const;
750     void dumpFrameEvents(std::string& result);
751     void dumpCallingUidPid(std::string& result) const;
752     void clearFrameStats();
753     void logFrameStats();
754     void getFrameStats(FrameStats* outStats) const;
755     void onDisconnect();
756     void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry,
757                                   FrameEventHistoryDelta* outDelta);
758 
759     ui::Transform getTransform() const;
760 
761     // Returns the Alpha of the Surface, accounting for the Alpha
762     // of parent Surfaces in the hierarchy (alpha's will be multiplied
763     // down the hierarchy).
764     half getAlpha() const;
765     half4 getColor() const;
766     int32_t getBackgroundBlurRadius() const;
drawShadows()767     bool drawShadows() const { return mEffectiveShadowRadius > 0.f; };
768 
769     // Returns the transform hint set by Window Manager on the layer or one of its parents.
770     // This traverses the current state because the data is needed when creating
771     // the layer(off drawing thread) and the hint should be available before the producer
772     // is ready to acquire a buffer.
773     ui::Transform::RotationFlags getFixedTransformHint() const;
774 
775     /**
776      * Traverse this layer and it's hierarchy of children directly. Unlike traverseInZOrder
777      * which will not emit children who have relativeZOrder to another layer, this method
778      * just directly emits all children. It also emits them in no particular order.
779      * So this method is not suitable for graphical operations, as it doesn't represent
780      * the scene state, but it's also more efficient than traverseInZOrder and so useful for
781      * book-keeping.
782      */
783     void traverse(LayerVector::StateSet, const LayerVector::Visitor&);
784     void traverseInReverseZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
785     void traverseInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
786 
787     /**
788      * Traverse only children in z order, ignoring relative layers that are not children of the
789      * parent.
790      */
791     void traverseChildrenInZOrder(LayerVector::StateSet, const LayerVector::Visitor&);
792 
793     size_t getChildrenCount() const;
794 
795     // ONLY CALL THIS FROM THE LAYER DTOR!
796     // See b/141111965.  We need to add current children to offscreen layers in
797     // the layer dtor so as not to dangle layers.  Since the layer has not
798     // committed its transaction when the layer is destroyed, we must add
799     // current children.  This is safe in the dtor as we will no longer update
800     // the current state, but should not be called anywhere else!
getCurrentChildren()801     LayerVector& getCurrentChildren() { return mCurrentChildren; }
802 
803     void addChild(const sp<Layer>&);
804     // Returns index if removed, or negative value otherwise
805     // for symmetry with Vector::remove
806     ssize_t removeChild(const sp<Layer>& layer);
getParent()807     sp<Layer> getParent() const { return mCurrentParent.promote(); }
808 
809     // Should be called with the surfaceflinger statelock held
isAtRoot()810     bool isAtRoot() const { return mIsAtRoot; }
setIsAtRoot(bool isAtRoot)811     void setIsAtRoot(bool isAtRoot) { mIsAtRoot = isAtRoot; }
812 
hasParent()813     bool hasParent() const { return getParent() != nullptr; }
814     Rect getScreenBounds(bool reduceTransparentRegion = true) const;
815     bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
816     bool setChildRelativeLayer(const sp<Layer>& childLayer,
817             const sp<IBinder>& relativeToHandle, int32_t relativeZ);
818 
819     // Copy the current list of children to the drawing state. Called by
820     // SurfaceFlinger to complete a transaction.
821     void commitChildList();
822     int32_t getZ(LayerVector::StateSet) const;
823 
824     /**
825      * Returns the cropped buffer size or the layer crop if the layer has no buffer. Return
826      * INVALID_RECT if the layer has no buffer and no crop.
827      * A layer with an invalid buffer size and no crop is considered to be boundless. The layer
828      * bounds are constrained by its parent bounds.
829      */
830     Rect getCroppedBufferSize(const Layer::State& s) const;
831 
832     bool setFrameRate(FrameRate);
833 
setFrameTimelineInfoForBuffer(const FrameTimelineInfo &)834     virtual void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {}
835     void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime);
836     void setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info,
837                                                        nsecs_t postTime);
838 
839     void addSurfaceFrameDroppedForBuffer(
840             std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame);
841     void addSurfaceFramePresentedForBuffer(
842             std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime,
843             nsecs_t currentLatchTime);
844 
845     std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForTransaction(
846             const FrameTimelineInfo& info, nsecs_t postTime);
847     std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForBuffer(
848             const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName);
849 
850     // Creates a new handle each time, so we only expect
851     // this to be called once.
852     sp<IBinder> getHandle();
getName()853     const std::string& getName() const { return mName; }
854     bool getPremultipledAlpha() const;
855     void setInputInfo(const gui::WindowInfo& info);
856 
857     gui::WindowInfo fillInputInfo(const sp<DisplayDevice>& display);
858     /**
859      * Returns whether this layer has an explicitly set input-info.
860      */
861     bool hasInputInfo() const;
862 
863     // Sets the parent's gameMode for this layer and all its children. Parent's gameMode is applied
864     // only to layers that do not have the GAME_MODE_METADATA set by WMShell. Any layer(along with
865     // its children) that has the metadata set will use the gameMode from the metadata.
866     void setGameModeForTree(int32_t parentGameMode);
setGameMode(int32_t gameMode)867     void setGameMode(int32_t gameMode) { mGameMode = gameMode; };
getGameMode()868     int32_t getGameMode() const { return mGameMode; }
869 
getOwnerUid()870     virtual uid_t getOwnerUid() const { return mOwnerUid; }
871 
getOwnerPid()872     pid_t getOwnerPid() { return mOwnerPid; }
873 
874     // This layer is not a clone, but it's the parent to the cloned hierarchy. The
875     // variable mClonedChild represents the top layer that will be cloned so this
876     // layer will be the parent of mClonedChild.
877     // The layers in the cloned hierarchy will match the lifetime of the real layers. That is
878     // if the real layer is destroyed, then the clone layer will also be destroyed.
879     sp<Layer> mClonedChild;
880     bool mHadClonedChild = false;
881     void setClonedChild(const sp<Layer>& mClonedChild);
882 
883     mutable bool contentDirty{false};
884     Region surfaceDamageRegion;
885 
886     // Layer serial number.  This gives layers an explicit ordering, so we
887     // have a stable sort order when their layer stack and Z-order are
888     // the same.
889     int32_t sequence{sSequence++};
890 
891     bool mPendingHWCDestroy{false};
892 
backpressureEnabled()893     bool backpressureEnabled() { return mDrawingState.flags & layer_state_t::eEnableBackpressure; }
894 
895     bool setStretchEffect(const StretchEffect& effect);
896     StretchEffect getStretchEffect() const;
897 
setBufferCrop(const Rect &)898     virtual bool setBufferCrop(const Rect& /* bufferCrop */) { return false; }
setDestinationFrame(const Rect &)899     virtual bool setDestinationFrame(const Rect& /* destinationFrame */) { return false; }
getPendingBufferCounter()900     virtual std::atomic<int32_t>* getPendingBufferCounter() { return nullptr; }
getPendingBufferCounterName()901     virtual std::string getPendingBufferCounterName() { return ""; }
updateGeometry()902     virtual bool updateGeometry() { return false; }
903 
904 protected:
905     friend class impl::SurfaceInterceptor;
906 
907     // For unit tests
908     friend class TestableSurfaceFlinger;
909     friend class FpsReporterTest;
910     friend class RefreshRateSelectionTest;
911     friend class SetFrameRateTest;
912     friend class TransactionFrameTracerTest;
913     friend class TransactionSurfaceFrameTest;
914 
915     virtual void setInitialValuesForClone(const sp<Layer>& clonedFrom);
916     virtual std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition(
917             compositionengine::LayerFE::ClientCompositionTargetSettings&);
918     virtual void preparePerFrameCompositionState();
919     virtual void commitTransaction(State& stateToCommit);
onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame> &)920     virtual void onSurfaceFrameCreated(const std::shared_ptr<frametimeline::SurfaceFrame>&) {}
921 
922     // Returns mCurrentScaling mode (originating from the
923     // Client) or mOverrideScalingMode mode (originating from
924     // the Surface Controller) if set.
getEffectiveScalingMode()925     virtual uint32_t getEffectiveScalingMode() const { return 0; }
926 
927     sp<compositionengine::LayerFE> asLayerFE() const;
getClonedFrom()928     sp<Layer> getClonedFrom() { return mClonedFrom != nullptr ? mClonedFrom.promote() : nullptr; }
isClone()929     bool isClone() { return mClonedFrom != nullptr; }
isClonedFromAlive()930     bool isClonedFromAlive() { return getClonedFrom() != nullptr; }
931 
932     void cloneDrawingState(const Layer* from);
933     void updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
934     void updateClonedChildren(const sp<Layer>& mirrorRoot,
935                               std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
936     void updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
937     void addChildToDrawing(const sp<Layer>&);
938     void updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap);
939 
940     // Modifies the passed in layer settings to clear the contents. If the blackout flag is set,
941     // the settings clears the content with a solid black fill.
942     void prepareClearClientComposition(LayerFE::LayerSettings&, bool blackout) const;
943     void prepareShadowClientComposition(LayerFE::LayerSettings& caster, const Rect& layerStackRect);
944 
945     void prepareBasicGeometryCompositionState();
946     void prepareGeometryCompositionState();
947     void prepareCursorCompositionState();
948 
949     uint32_t getEffectiveUsage(uint32_t usage) const;
950 
951     /**
952      * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
953      * crop coordinates, transforming them into layer space.
954      */
955     void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const;
956     void setParent(const sp<Layer>&);
957     LayerVector makeTraversalList(LayerVector::StateSet, bool* outSkipRelativeZUsers);
958     void addZOrderRelative(const wp<Layer>& relative);
959     void removeZOrderRelative(const wp<Layer>& relative);
960     compositionengine::OutputLayer* findOutputLayerForDisplay(const DisplayDevice*) const;
961     bool usingRelativeZ(LayerVector::StateSet) const;
962 
963     virtual ui::Transform getInputTransform() const;
964     virtual Rect getInputBounds() const;
965 
966     // constant
967     sp<SurfaceFlinger> mFlinger;
968 
969     bool mPremultipliedAlpha{true};
970     const std::string mName;
971     const std::string mTransactionName{"TX - " + mName};
972 
973     // These are only accessed by the main thread or the tracing thread.
974     State mDrawingState;
975 
976     uint32_t mTransactionFlags{0};
977     // Updated in doTransaction, used to track the last sequence number we
978     // committed. Currently this is really only used for updating visible
979     // regions.
980     int32_t mLastCommittedTxSequence = -1;
981 
982     // Timestamp history for UIAutomation. Thread safe.
983     FrameTracker mFrameTracker;
984 
985     // Timestamp history for the consumer to query.
986     // Accessed by both consumer and producer on main and binder threads.
987     Mutex mFrameEventHistoryMutex;
988     ConsumerFrameEventHistory mFrameEventHistory;
989     FenceTimeline mAcquireTimeline;
990     FenceTimeline mReleaseTimeline;
991 
992     // main thread
993     sp<NativeHandle> mSidebandStream;
994     // False if the buffer and its contents have been previously used for GPU
995     // composition, true otherwise.
996     bool mIsActiveBufferUpdatedForGpu = true;
997 
998     // We encode unset as -1.
999     std::atomic<uint64_t> mCurrentFrameNumber{0};
1000     // Whether filtering is needed b/c of the drawingstate
1001     bool mNeedsFiltering{false};
1002 
1003     std::atomic<bool> mRemovedFromDrawingState{false};
1004 
1005     // page-flip thread (currently main thread)
1006     bool mProtectedByApp{false}; // application requires protected path to external sink
1007 
1008     // protected by mLock
1009     mutable Mutex mLock;
1010 
1011     const wp<Client> mClientRef;
1012 
1013     // This layer can be a cursor on some displays.
1014     bool mPotentialCursor{false};
1015 
1016     LayerVector mCurrentChildren{LayerVector::StateSet::Current};
1017     LayerVector mDrawingChildren{LayerVector::StateSet::Drawing};
1018 
1019     wp<Layer> mCurrentParent;
1020     wp<Layer> mDrawingParent;
1021 
1022     // Window types from WindowManager.LayoutParams
1023     const gui::WindowInfo::Type mWindowType;
1024 
1025     // The owner of the layer. If created from a non system process, it will be the calling uid.
1026     // If created from a system process, the value can be passed in.
1027     uid_t mOwnerUid;
1028 
1029     // The owner pid of the layer. If created from a non system process, it will be the calling pid.
1030     // If created from a system process, the value can be passed in.
1031     pid_t mOwnerPid;
1032 
1033     // Keeps track of the time SF latched the last buffer from this layer.
1034     // Used in buffer stuffing analysis in FrameTimeline.
1035     nsecs_t mLastLatchTime = 0;
1036 
1037     mutable bool mDrawingStateModified = false;
1038 
1039 private:
setTransformHint(ui::Transform::RotationFlags)1040     virtual void setTransformHint(ui::Transform::RotationFlags) {}
1041 
1042     // Returns true if the layer can draw shadows on its border.
canDrawShadows()1043     virtual bool canDrawShadows() const { return true; }
1044 
1045     Hwc2::IComposerClient::Composition getCompositionType(const DisplayDevice&) const;
1046 
1047     /**
1048      * Returns an unsorted vector of all layers that are part of this tree.
1049      * That includes the current layer and all its descendants.
1050      */
1051     std::vector<Layer*> getLayersInTree(LayerVector::StateSet);
1052     /**
1053      * Traverses layers that are part of this tree in the correct z order.
1054      * layersInTree must be sorted before calling this method.
1055      */
1056     void traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree,
1057                                        LayerVector::StateSet, const LayerVector::Visitor&);
1058     LayerVector makeChildrenTraversalList(LayerVector::StateSet,
1059                                           const std::vector<Layer*>& layersInTree);
1060 
1061     void updateTreeHasFrameRateVote();
1062     bool propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool* transactionNeeded);
1063     bool setFrameRateForLayerTree(FrameRate);
1064     void setZOrderRelativeOf(const wp<Layer>& relativeOf);
1065     bool isTrustedOverlay() const;
1066     gui::DropInputMode getDropInputMode() const;
1067     void handleDropInputMode(gui::WindowInfo& info) const;
1068 
1069     // Find the root of the cloned hierarchy, this means the first non cloned parent.
1070     // This will return null if first non cloned parent is not found.
1071     sp<Layer> getClonedRoot();
1072 
1073     // Finds the top most layer in the hierarchy. This will find the root Layer where the parent is
1074     // null.
1075     sp<Layer> getRootLayer();
1076 
1077     // Fills in the touch occlusion mode of the first parent (including this layer) that
1078     // hasInputInfo() or no-op if no such parent is found.
1079     void fillTouchOcclusionMode(gui::WindowInfo& info);
1080 
1081     // Fills in the frame and transform info for the gui::WindowInfo
1082     void fillInputFrameInfo(gui::WindowInfo& info, const ui::Transform& toNonRotatedDisplay);
1083 
1084     // Cached properties computed from drawing state
1085     // Effective transform taking into account parent transforms and any parent scaling, which is
1086     // a transform from the current layer coordinate space to display(screen) coordinate space.
1087     ui::Transform mEffectiveTransform;
1088 
1089     // Bounds of the layer before any transformation is applied and before it has been cropped
1090     // by its parents.
1091     FloatRect mSourceBounds;
1092 
1093     // Bounds of the layer in layer space. This is the mSourceBounds cropped by its layer crop and
1094     // its parent bounds.
1095     FloatRect mBounds;
1096 
1097     // Layer bounds in screen space.
1098     FloatRect mScreenBounds;
1099 
1100     bool mGetHandleCalled = false;
1101 
1102     // Tracks the process and user id of the caller when creating this layer
1103     // to help debugging.
1104     pid_t mCallingPid;
1105     uid_t mCallingUid;
1106 
1107     // The current layer is a clone of mClonedFrom. This means that this layer will update it's
1108     // properties based on mClonedFrom. When mClonedFrom latches a new buffer for BufferLayers,
1109     // this layer will update it's buffer. When mClonedFrom updates it's drawing state, children,
1110     // and relatives, this layer will update as well.
1111     wp<Layer> mClonedFrom;
1112 
1113     // The inherited shadow radius after taking into account the layer hierarchy. This is the
1114     // final shadow radius for this layer. If a shadow is specified for a layer, then effective
1115     // shadow radius is the set shadow radius, otherwise its the parent's shadow radius.
1116     float mEffectiveShadowRadius = 0.f;
1117 
1118     // Game mode for the layer. Set by WindowManagerShell, game mode is used in
1119     // metrics(SurfaceFlingerStats).
1120     int32_t mGameMode = 0;
1121 
1122     // A list of regions on this layer that should have blurs.
1123     const std::vector<BlurRegion> getBlurRegions() const;
1124 
1125     bool mIsAtRoot = false;
1126 };
1127 
1128 std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate);
1129 
1130 } // namespace android
1131