Searched defs:finalPosition (Results 1 – 8 of 8) sorted by relevance
104 float finalPosition = correctVelocity / (friction * -frictionScale); variable189 float finalPosition = correctVelocity / (friction * -frictionScale); variable276 float finalPosition = correctVelocity / (friction * -frictionScale); variable373 float finalPosition = correctVelocity / (friction * -frictionScale); variable460 float finalPosition = correctVelocity / (friction * -frictionScale); variable550 float finalPosition = correctVelocity / (friction * -frictionScale); variable628 float finalPosition = correctVelocity / (friction * -frictionScale); variable718 float finalPosition = correctVelocity / (friction * -frictionScale); variable806 float finalPosition = correctVelocity / (friction * -frictionScale); variable898 float finalPosition = correctVelocity / (friction * -frictionScale); variable[all …]
1783 float finalPosition = correctVelocity / (friction * -frictionScale); variable
600 auto finalPosition = extent.Leading(); variable
820 float finalPosition = currentOffset_ + delta; in CalePredictSnapOffset() local987 auto finalPosition = currentOffset_ + delta; in NeedScrollSnapToSide() local1076 auto finalPosition = currentOffset + delta; in GetPagingOffset() local
436 float finalPosition = pattern_->GetFinalPosition(); in ScrollToIndex() local468 float finalPosition = pattern_->GetFinalPosition(); in JumpToItemInGroup() local
675 float finalPosition = watchFixCallback_(GetFinalPosition(), position); in FixScrollMotion() local885 float finalPosition = 0.0f; in UpdateSpringMotion() local
50 OffsetF finalPosition; member
699 double finalPosition = position; in SetCollapseItemPosition() local