Searched defs:eye (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/ |
H A D | Camera.js | 63 eye(x, y, z) { method in Camera
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/ohos5.0/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/ |
H A D | windowutilmath_fuzzer.cpp | 147 OHOS::Rosen::TransformHelper::Vector3 eye, target, up; in WindowUtilMathFuzzPart2() local
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/ohos5.0/foundation/window/window_manager/utils/src/ |
H A D | wm_math.cpp | 274 Matrix4 CreateLookAt(const Vector3& eye, const Vector3& target, const Vector3& up) in CreateLookAt()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 211 IEcs& ecs, Entity entity, const Math::Vec3& eye, const Math::Vec3& target, const Math::Vec3& up) in CameraLookAt()
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