Searched defs:entityName (Results 1 – 3 of 3) sorted by relevance
313 auto entityName = SceneHolder()->GetMaterialName(EcsObject()->GetEntity(), index); in GetMaterial() local331 … auto entityName = sceneHolder->GetMaterialName(self->GetEntity(), index); in GetMaterial() local
1374 …IMesh::Ptr& mesh, const BASE_NS::shared_ptr<NodeImpl>& node, const BASE_NS::string_view entityName) in InitializeMesh()1389 auto entityName = sceneHolder->GetMeshName(self->GetEntity()); in InitializeMesh() local1410 auto entityName = SceneHolder()->GetMeshName(EcsObject()->GetEntity()); in GetMeshFromEngine() local
875 bool GetEntityId(const CORE_NS::Entity& entity, BASE_NS::string_view& entityName, in GetEntityId()976 BASE_NS::string entityName; in FindMesh() local1030 BASE_NS::string entityName; in FindMaterial() local1102 BASE_NS::string entityName; in FindAnimation() local1748 BASE_NS::string_view entityName; in GetMaterialName() local1760 BASE_NS::string_view entityName; in GetMeshName() local