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Searched defs:effectivelyEnabled (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp298 const bool effectivelyEnabled = nodeManager_->Read(row.components[NC])->effectivelyEnabled; in GatherSortData() local
H A Dnode_system.cpp743 bool effectivelyEnabled = true; in GetEffectivelyEnabled() local
764 const auto effectivelyEnabled = node.GetEffectivelyEnabled(); in SetParent() local
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp972 bool effectivelyEnabled = false; in FindMesh() local
1026 bool effectivelyEnabled = false; in FindMaterial() local
1098 bool effectivelyEnabled = false; in FindAnimation() local