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Searched defs:dequeueReadyTime (Results 1 – 7 of 7) sorted by relevance

/aosp12/frameworks/native/services/surfaceflinger/
H A DTransactionCallbackInvoker.h52 nsecs_t dequeueReadyTime = 0; variable
H A DBufferQueueLayer.cpp79 void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer()
H A DBufferStateLayer.cpp195 void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { in releasePendingBuffer()
/aosp12/frameworks/native/libs/gui/include/gui/
H A DITransactionCompletedListener.h93 nsecs_t refreshTime, nsecs_t dequeueReadyTime) in FrameEventHistoryStats()
104 nsecs_t dequeueReadyTime; variable
/aosp12/frameworks/native/libs/gui/
H A DFrameTimestamps.cpp447 nsecs_t dequeueReadyTime, std::shared_ptr<FenceTime>&& release) { in addRelease()
H A DBLASTBufferQueue.cpp95 nsecs_t latchTime, nsecs_t dequeueReadyTime) { in updateFrameTimestamps()
/aosp12/frameworks/native/opengl/libs/EGL/
H A Degl_platform_entries.cpp2308 nsecs_t* dequeueReadyTime = nullptr; in eglGetFrameTimestampsANDROIDImpl() local